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Copy file name to clipboardExpand all lines: CHANGELOG.md
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- Mark `readonly_and_readwrite_storage_textures` & `packed_4x8_integer_dot_product` language extensions as implemented. By @teoxoy in [#7543](https://github.com/gfx-rs/wgpu/pull/7543)
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#### D3D12
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- Remove the need for dxil.dll. By @teoxoy in [#7566](https://github.com/gfx-rs/wgpu/pull/7566)
Copy file name to clipboardExpand all lines: README.md
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-`WGPU_ADAPTER_NAME` with a substring of the name of the adapter you want to use (ex. `1080` will match `NVIDIA GeForce 1080ti`).
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-`WGPU_BACKEND` with a comma-separated list of the backends you want to use (`vulkan`, `metal`, `dx12`, or `gl`).
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-`WGPU_POWER_PREF` with the power preference to choose when a specific adapter name isn't specified (`high`, `low` or `none`)
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-`WGPU_DX12_COMPILER` with the DX12 shader compiler you wish to use (`dxc`, `static-dxc`, or `fxc`). Note that `dxc` requires `dxil.dll`and `dxcompiler.dll` to be in the working directory, and `static-dxc` requires the `static-dxc` crate feature to be enabled. Otherwise, it will fall back to `fxc`.
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-`WGPU_DX12_COMPILER` with the DX12 shader compiler you wish to use (`dxc`, `static-dxc`, or `fxc`). Note that `dxc` requires `dxcompiler.dll`(min v1.8.2502) to be in the working directory, and `static-dxc` requires the `static-dxc` crate feature to be enabled. Otherwise, it will fall back to `fxc`.
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-`WGPU_GLES_MINOR_VERSION` with the minor OpenGL ES 3 version number to request (`0`, `1`, `2` or `automatic`).
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-`WGPU_ALLOW_UNDERLYING_NONCOMPLIANT_ADAPTER` with a boolean whether non-compliant drivers are enumerated (`0` for false, `1` for true).
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