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Version 1.8.0,
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Runtime/API/Animation/KinetixAnimationBehaviour.cs

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using System.Collections.Generic;
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using Kinetix.Internal.Cache;
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using UnityEngine;
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using static UnityEditor.Experimental.GraphView.GraphView;
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namespace Kinetix.Internal
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{

Runtime/Animator/TransformPoseInterpreter.cs

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if (skinnedMeshRenderer != null && skinnedMeshRenderer.Length != 0)
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{
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blendshapes = new float[(int)ARKitBlendshapes.Count];
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length = (int)ARKitBlendshapes.Count;
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for (int i = 0; i < length; i++)
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{
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blendshapes[i] =

Runtime/Clip/Kinetix.Clip.dll

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Runtime/Retarget/CompilationLog.txt

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# Starting compiling Kinetix.Retarget.dll
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D:\UnityInstall\2020.3.33f1\Editor\Data\Tools\RoslynScripts\unity_csc.bat /noconfig @Temp/UnityTempFile-11c7cc3f5ec7f534695b43269a793491
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# Starting IL post processing on Kinetix.Retarget.dll
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D:/UnityInstall/2020.3.33f1/Editor/Data/MonoBleedingEdge/bin/mono.exe D:/UnityInstall/2020.3.33f1/Editor/Data/Tools/ILPostProcessorRunner/ILPostProcessorRunner.exe @D:/Kinetix/kinetix-emote-wheel/Temp/UnityTempFile-495fa8d13cdfcfb40af0fed8dd6be891

Runtime/Retarget/CompilationLog.txt.meta

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Runtime/Retarget/Kinetix.Retarget.dll

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