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Merge pull request #448 from kkolyan/434_hot_reload
Remove excessive godot_print-ing for classes loading and unloading
2 parents 3491d7b + 9deb059 commit 5aade3a

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godot-core/src/registry.rs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -7,10 +7,10 @@
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#![allow(dead_code)] // FIXME
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use crate::init::InitLevel;
10+
use crate::log;
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use crate::obj::*;
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use crate::private::as_storage;
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use crate::storage::InstanceStorage;
13-
use crate::{godot_print, log};
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use godot_ffi as sys;
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use sys::interface_fn;
@@ -264,7 +264,7 @@ pub fn auto_register_classes(init_level: InitLevel) {
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.push(info.class_name);
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register_class_raw(info);
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godot_print!("Class {} loaded", class_name);
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out!("Class {} loaded", class_name);
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}
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out!("All classes for level `{init_level:?}` auto-registered.");
@@ -459,7 +459,7 @@ fn unregister_class_raw(class_name: &ClassName) {
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class_name.string_sys(),
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);
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}
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godot_print!("Class {class_name} unloaded");
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out!("Class {class_name} unloaded");
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}
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/// Callbacks that are passed as function pointers to Godot upon class registration.

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