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Fix comment format
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godot-core/src/builtin/color.rs

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@@ -500,7 +500,6 @@ impl std::fmt::Display for Color {
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/// Formats `Color` to match Godot's string representation.
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///
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/// # Example
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///
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/// ```
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/// use godot::prelude::*;
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/// let color = Color::from_rgba(1.0,1.0,1.0,1.0);

godot-core/src/builtin/plane.rs

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@@ -142,7 +142,6 @@ impl std::fmt::Display for Plane {
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/// Formats `Plane` to match Godot's string representation.
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///
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/// # Example
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///
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/// ```
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/// use godot::prelude::*;
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/// let plane = Plane::new(Vector3::new(1.0, 0.0, 0.0), 1.0);

godot-core/src/builtin/projection.rs

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@@ -964,7 +964,6 @@ impl std::fmt::Display for Projection {
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/// Formats `Projection` to match Godot's string representation.
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///
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/// # Example
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///
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/// ```
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/// use godot::prelude::*;
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/// let proj = Projection::new([

godot-core/src/builtin/rect2.rs

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@@ -112,7 +112,6 @@ impl std::fmt::Display for Rect2 {
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/// Formats `Rect2` to match Godot's string representation.
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///
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/// # Example
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///
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/// ```
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/// use godot::prelude::*;
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/// let rect = Rect2::new(Vector2::new(0.0, 0.0), Vector2::new(1.0, 1.0));

godot-core/src/builtin/rect2i.rs

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@@ -101,7 +101,6 @@ impl std::fmt::Display for Rect2i {
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/// Formats `Rect2i` to match Godot's string representation.
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///
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/// # Example
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///
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/// ```
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/// use godot::prelude::*;
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/// let rect = Rect2i::new(Vector2i::new(0, 0), Vector2i::new(1, 1));

godot-core/src/builtin/rid.rs

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@@ -85,7 +85,6 @@ impl std::fmt::Display for Rid {
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/// Formats `Rid` to match Godot's string representation.
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///
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/// # Example
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///
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/// ```
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/// use godot::prelude::*;
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/// let id = Rid::new(1);

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