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Properties not showing up in the Godot editor #144
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So you tried a random syntax that's nowhere documented and file an issue because it doesn't work? 😉 This is the second time within a few hours that you ask something, which can be found very quickly through publicly available documentation. I also put a lot of effort into a keeping a current overview in #24, and would appreciate if people take the time to have at least a look at it. I would recommend you join our Discord, we have a dedicated |
Hello, thanks for getting back quickly for this and the other issue. I do not see where it is in the documentation, after having looked for it. I haven't studied the entire source code so I presume it is in there somewhere? I don't see it mentioned in this Github repository, and the GD Rust book doesn't go over this for gdextension. Is there another documentation source I'm not aware of? Also I would love to join the Discord channel, but I am not sure how to access it. I have already joined the #gdnative-dev channel in the Godot Engine discord. I guess there must be a particular Discord server for Godot Rust? It would also be good to make that more visible and easier to get to (unless I have a blindspot and simply don't see the link). I have been thoroughly enjoying using Godot and gdextension recently so I am sure I will have many more questions 😄. By the way I have been looking through the source and was able to fix some of my own problems. I also made some good progress after setting up the lldb debugger (sidenote - would be nice if this was documented in the Godot Rust book). |
Ah ok - I see the Discord link now in the Readme. Somehow I missed that even after specifically looking for it! Maybe it could have a Discord icon as well or its own section. |
Yes, I want to host it online just like the |
Awesome, didn't realize that was a thing! |
When I add this code with the #[property] macro, I'm not seeing the property show up in the Godot editor in the sidebar:
I tried this on 2 different classes and don't see it working on either. Is it currently supported?
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