|
| 1 | +#------------------------------------------------------------------- |
| 2 | + |
| 3 | +# implementation of Spaceship - program template for RiceRocks |
| 4 | +import simplegui |
| 5 | +import math |
| 6 | +import random |
| 7 | + |
| 8 | +#------------------------------------------------------------------- |
| 9 | + |
| 10 | + |
| 11 | +# helper classes |
| 12 | + |
| 13 | +class ImageInfo: |
| 14 | + def __init__(self, center, size, radius = 0, lifespan = None, animated = False): |
| 15 | + self.center = center |
| 16 | + self.size = size |
| 17 | + self.radius = radius |
| 18 | + if lifespan: |
| 19 | + self.lifespan = lifespan |
| 20 | + else: |
| 21 | + self.lifespan = float('inf') |
| 22 | + self.animated = animated |
| 23 | + |
| 24 | + def get_center(self): |
| 25 | + return self.center |
| 26 | + |
| 27 | + def get_size(self): |
| 28 | + return self.size |
| 29 | + |
| 30 | + def get_radius(self): |
| 31 | + return self.radius |
| 32 | + |
| 33 | + def get_lifespan(self): |
| 34 | + return self.lifespan |
| 35 | + |
| 36 | + def get_animated(self): |
| 37 | + return self.animated |
| 38 | + |
| 39 | + |
| 40 | +#------------------------------------------------------------------- |
| 41 | +#------------------------------------------------------------------- |
| 42 | + |
| 43 | +# art assets created by Kim Lathrop, may be freely re-used in non-commercial projects, please credit Kim |
| 44 | + |
| 45 | +# debris images - debris1_brown.png, debris2_brown.png, debris3_brown.png, debris4_brown.png |
| 46 | +# debris1_blue.png, debris2_blue.png, debris3_blue.png, debris4_blue.png, debris_blend.png |
| 47 | +debris_info = ImageInfo([320, 240], [640, 480]) |
| 48 | +debris_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/debris2_blue.png") |
| 49 | + |
| 50 | +# nebula images - nebula_brown.png, nebula_blue.png |
| 51 | +nebula_info = ImageInfo([400, 300], [800, 600]) |
| 52 | +nebula_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/nebula_blue.f2014.png") |
| 53 | + |
| 54 | +# splash image |
| 55 | +splash_info = ImageInfo([200, 150], [400, 300]) |
| 56 | +splash_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/splash.png") |
| 57 | + |
| 58 | +# ship image |
| 59 | +ship_info = ImageInfo([45, 45], [90, 90], 35) |
| 60 | +ship_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/double_ship.png") |
| 61 | + |
| 62 | +# missile image - shot1.png, shot2.png, shot3.png |
| 63 | +missile_info = ImageInfo([5,5], [10, 10], 3, 50) |
| 64 | +missile_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/shot2.png") |
| 65 | + |
| 66 | +# asteroid images - asteroid_blue.png, asteroid_brown.png, asteroid_blend.png |
| 67 | +asteroid_info = ImageInfo([45, 45], [90, 90], 40) |
| 68 | +asteroid_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/asteroid_blue.png") |
| 69 | + |
| 70 | +# animated explosion - explosion_orange.png, explosion_blue.png, explosion_blue2.png, explosion_alpha.png |
| 71 | +explosion_info = ImageInfo([64, 64], [128, 128], 17, 24, True) |
| 72 | +explosion_image = simplegui.load_image("http://commondatastorage.googleapis.com/codeskulptor-assets/lathrop/explosion_alpha.png") |
| 73 | + |
| 74 | +# sound assets purchased from sounddogs.com, please do not redistribute |
| 75 | +# .ogg versions of sounds are also available, just replace .mp3 by .ogg |
| 76 | +soundtrack = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/soundtrack.mp3") |
| 77 | +missile_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/missile.mp3") |
| 78 | +ship_thrust_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/thrust.mp3") |
| 79 | +explosion_sound = simplegui.load_sound("http://commondatastorage.googleapis.com/codeskulptor-assets/sounddogs/explosion.mp3") |
| 80 | + |
| 81 | +# alternative upbeat soundtrack by composer and former IIPP student Emiel Stopler |
| 82 | +# please do not redistribute without permission from Emiel at http://www.filmcomposer.nl |
| 83 | +#soundtrack = simplegui.load_sound("https://storage.googleapis.com/codeskulptor-assets/ricerocks_theme.mp3") |
| 84 | + |
| 85 | + |
| 86 | +#------------------------------------------------------------------- |
| 87 | +#------------------------------------------------------------------- |
| 88 | +#------------------------------------------------------------------- |
| 89 | + |
| 90 | + |
| 91 | +# globals for user interface |
| 92 | +WIDTH = 800 |
| 93 | +HEIGHT = 600 |
| 94 | +score = 0 |
| 95 | +lives = 3 |
| 96 | +time = 0 |
| 97 | +started = False |
| 98 | + |
| 99 | +#------------------------------------------------------------------- |
| 100 | +#------------------------------------------------------------------- |
| 101 | + |
| 102 | + |
| 103 | +# helper functions to handle transformations |
| 104 | +def angle_to_vector(ang): |
| 105 | + return [math.cos(ang), math.sin(ang)] |
| 106 | + |
| 107 | +def dist(p, q): |
| 108 | + return math.sqrt((p[0] - q[0]) ** 2 + (p[1] - q[1]) ** 2) |
| 109 | + |
| 110 | +def process_sprite_group(s_group, canvas): |
| 111 | + for x in set(s_group): |
| 112 | + x.draw(canvas) |
| 113 | + if x.update(): |
| 114 | + s_group.remove(x) |
| 115 | + |
| 116 | + |
| 117 | +def group_collide(s_group, other_object): |
| 118 | + has_collide = False |
| 119 | + |
| 120 | + for x in set(s_group): |
| 121 | + if (x.collide(other_object)): |
| 122 | + a_explosion = Sprite(x.get_position(), [0, 0], 0, 0, explosion_image, explosion_info, explosion_sound) |
| 123 | + explosion_group.add(a_explosion) |
| 124 | + s_group.remove(x) |
| 125 | + has_collide = True |
| 126 | + |
| 127 | + return has_collide |
| 128 | + |
| 129 | + |
| 130 | +def group_group_collide(group1, group2): |
| 131 | + total_collisions = 0 |
| 132 | + |
| 133 | + for x in set(group1): |
| 134 | + if group_collide(group2, x): |
| 135 | + group1.discard(x) |
| 136 | + total_collisions += 1 |
| 137 | + |
| 138 | + return total_collisions |
| 139 | + |
| 140 | +#------------------------------------------------------------------- |
| 141 | +# Ship class |
| 142 | +class Ship: |
| 143 | + |
| 144 | + def __init__(self, pos, vel, angle, image, info): |
| 145 | + self.pos = [pos[0], pos[1]] |
| 146 | + self.vel = [vel[0], vel[1]] |
| 147 | + self.thrust = False |
| 148 | + self.angle = angle |
| 149 | + self.angle_vel = 0 |
| 150 | + self.image = image |
| 151 | + self.image_center = info.get_center() |
| 152 | + self.image_size = info.get_size() |
| 153 | + self.radius = info.get_radius() |
| 154 | + |
| 155 | + def get_position(self): |
| 156 | + return self.pos |
| 157 | + |
| 158 | + def get_radius(self): |
| 159 | + return self.radius |
| 160 | + |
| 161 | + def draw(self,canvas): |
| 162 | + if self.thrust: |
| 163 | + canvas.draw_image(self.image, [self.image_center[0] + self.image_size[0], self.image_center[1]] , self.image_size, |
| 164 | + self.pos, self.image_size, self.angle) |
| 165 | + else: |
| 166 | + canvas.draw_image(self.image, self.image_center, self.image_size, |
| 167 | + self.pos, self.image_size, self.angle) |
| 168 | + |
| 169 | + def update(self): |
| 170 | + # update angle |
| 171 | + self.angle += self.angle_vel |
| 172 | + |
| 173 | + # update position |
| 174 | + self.pos[0] = (self.pos[0] + self.vel[0]) % WIDTH |
| 175 | + self.pos[1] = (self.pos[1] + self.vel[1]) % HEIGHT |
| 176 | + |
| 177 | + # update velocity |
| 178 | + if self.thrust: |
| 179 | + acc = angle_to_vector(self.angle) |
| 180 | + self.vel[0] += acc[0] * .1 |
| 181 | + self.vel[1] += acc[1] * .1 |
| 182 | + |
| 183 | + self.vel[0] *= .99 |
| 184 | + self.vel[1] *= .99 |
| 185 | + |
| 186 | + def set_thrust(self, on): |
| 187 | + self.thrust = on |
| 188 | + if on: |
| 189 | + ship_thrust_sound.rewind() |
| 190 | + ship_thrust_sound.play() |
| 191 | + else: |
| 192 | + ship_thrust_sound.pause() |
| 193 | + |
| 194 | + def increment_angle_vel(self): |
| 195 | + self.angle_vel += .05 |
| 196 | + |
| 197 | + def decrement_angle_vel(self): |
| 198 | + self.angle_vel -= .05 |
| 199 | + |
| 200 | + def shoot(self): |
| 201 | + forward = angle_to_vector(self.angle) |
| 202 | + missile_pos = [self.pos[0] + self.radius * forward[0], self.pos[1] + self.radius * forward[1]] |
| 203 | + missile_vel = [self.vel[0] + 6 * forward[0], self.vel[1] + 6 * forward[1]] |
| 204 | + a_missile = Sprite(missile_pos, missile_vel, self.angle, 0, missile_image, missile_info, missile_sound) |
| 205 | + |
| 206 | + missile_group.add(a_missile) |
| 207 | + |
| 208 | +#------------------------------------------------------------------- |
| 209 | +#------------------------------------------------------------------- |
| 210 | + |
| 211 | +# Sprite class |
| 212 | +class Sprite: |
| 213 | + def __init__(self, pos, vel, ang, ang_vel, image, info, sound = None): |
| 214 | + self.pos = [pos[0],pos[1]] |
| 215 | + self.vel = [vel[0],vel[1]] |
| 216 | + self.angle = ang |
| 217 | + self.angle_vel = ang_vel |
| 218 | + self.image = image |
| 219 | + self.image_center = info.get_center() |
| 220 | + self.image_size = info.get_size() |
| 221 | + self.radius = info.get_radius() |
| 222 | + self.lifespan = info.get_lifespan() |
| 223 | + self.animated = info.get_animated() |
| 224 | + self.age = 0 |
| 225 | + if sound: |
| 226 | + sound.rewind() |
| 227 | + sound.play() |
| 228 | + |
| 229 | + def get_position(self): |
| 230 | + return self.pos |
| 231 | + |
| 232 | + def get_radius(self): |
| 233 | + return self.radius |
| 234 | + |
| 235 | + def draw(self, canvas): |
| 236 | + if self.animated: |
| 237 | + canvas.draw_image(self.image, [self.image_center[0] + self.age*self.image_size[0] ,self.image_center[1]] , self.image_size, |
| 238 | + self.pos, self.image_size, self.angle) |
| 239 | + else: |
| 240 | + canvas.draw_image(self.image, self.image_center, self.image_size, |
| 241 | + self.pos, self.image_size, self.angle) |
| 242 | + |
| 243 | + def update(self): |
| 244 | + # update angle |
| 245 | + self.angle += self.angle_vel |
| 246 | + |
| 247 | + # update position |
| 248 | + self.pos[0] = (self.pos[0] + self.vel[0]) % WIDTH |
| 249 | + self.pos[1] = (self.pos[1] + self.vel[1]) % HEIGHT |
| 250 | + |
| 251 | + self.age += 1 |
| 252 | + return (self.age >= self.lifespan) |
| 253 | + |
| 254 | + |
| 255 | + def collide(self,other_object): |
| 256 | + return ( dist(self.get_position(), other_object.get_position()) <= (self.radius + other_object.radius) ) |
| 257 | + |
| 258 | +#------------------------------------------------------------------- |
| 259 | +#------------------------------------------------------------------- |
| 260 | + |
| 261 | +# key handlers to control ship |
| 262 | +def keydown(key): |
| 263 | + if key == simplegui.KEY_MAP['left']: |
| 264 | + my_ship.decrement_angle_vel() |
| 265 | + elif key == simplegui.KEY_MAP['right']: |
| 266 | + my_ship.increment_angle_vel() |
| 267 | + elif key == simplegui.KEY_MAP['up']: |
| 268 | + my_ship.set_thrust(True) |
| 269 | + elif key == simplegui.KEY_MAP['space']: |
| 270 | + my_ship.shoot() |
| 271 | + |
| 272 | +def keyup(key): |
| 273 | + if key == simplegui.KEY_MAP['left']: |
| 274 | + my_ship.increment_angle_vel() |
| 275 | + elif key == simplegui.KEY_MAP['right']: |
| 276 | + my_ship.decrement_angle_vel() |
| 277 | + elif key == simplegui.KEY_MAP['up']: |
| 278 | + my_ship.set_thrust(False) |
| 279 | + |
| 280 | +#------------------------------------------------------------------- |
| 281 | +#------------------------------------------------------------------- |
| 282 | + |
| 283 | +# mouseclick handlers that reset UI and conditions whether splash image is drawn |
| 284 | +def click(pos): |
| 285 | + global started, lives, score |
| 286 | + center = [WIDTH / 2, HEIGHT / 2] |
| 287 | + size = splash_info.get_size() |
| 288 | + inwidth = (center[0] - size[0] / 2) < pos[0] < (center[0] + size[0] / 2) |
| 289 | + inheight = (center[1] - size[1] / 2) < pos[1] < (center[1] + size[1] / 2) |
| 290 | + if (not started) and inwidth and inheight: |
| 291 | + started = True |
| 292 | + lives = 3 |
| 293 | + score = 0 |
| 294 | + soundtrack.rewind() |
| 295 | + soundtrack.play() |
| 296 | + |
| 297 | + |
| 298 | +#------------------------------------------------------------------- |
| 299 | +#------------------------------------------------------------------- |
| 300 | +def draw(canvas): |
| 301 | + global time, started, lives, score, rock_group |
| 302 | + |
| 303 | + # animiate background |
| 304 | + time += 1 |
| 305 | + wtime = (time / 4) % WIDTH |
| 306 | + center = debris_info.get_center() |
| 307 | + size = debris_info.get_size() |
| 308 | + canvas.draw_image(nebula_image, nebula_info.get_center(), nebula_info.get_size(), [WIDTH / 2, HEIGHT / 2], [WIDTH, HEIGHT]) |
| 309 | + canvas.draw_image(debris_image, center, size, (wtime - WIDTH / 2, HEIGHT / 2), (WIDTH, HEIGHT)) |
| 310 | + canvas.draw_image(debris_image, center, size, (wtime + WIDTH / 2, HEIGHT / 2), (WIDTH, HEIGHT)) |
| 311 | + |
| 312 | + # draw UI |
| 313 | + canvas.draw_text("Lives", [50, 50], 22, "White") |
| 314 | + canvas.draw_text("Score", [680, 50], 22, "White") |
| 315 | + canvas.draw_text(str(lives), [50, 80], 22, "White") |
| 316 | + canvas.draw_text(str(score), [680, 80], 22, "White") |
| 317 | + |
| 318 | + # draw and update ship and sprites |
| 319 | + my_ship.draw(canvas) |
| 320 | + my_ship.update() |
| 321 | + |
| 322 | + process_sprite_group(rock_group,canvas) |
| 323 | + process_sprite_group(missile_group,canvas) |
| 324 | + process_sprite_group(explosion_group,canvas) |
| 325 | + |
| 326 | + # update lives |
| 327 | + if group_collide(rock_group, my_ship): |
| 328 | + lives -= 1 |
| 329 | + |
| 330 | + # update score |
| 331 | + score += group_group_collide(rock_group, missile_group) |
| 332 | + |
| 333 | + if lives == 0: |
| 334 | + started = False |
| 335 | + rock_group = set() |
| 336 | + |
| 337 | + |
| 338 | + # draw splash screen if not started |
| 339 | + if not started: |
| 340 | + canvas.draw_image(splash_image, splash_info.get_center(), |
| 341 | + splash_info.get_size(), [WIDTH / 2, HEIGHT / 2], |
| 342 | + splash_info.get_size()) |
| 343 | + |
| 344 | +#------------------------------------------------------------------- |
| 345 | +#------------------------------------------------------------------- |
| 346 | + |
| 347 | +# timer handler that spawns a rock |
| 348 | +def rock_spawner(): |
| 349 | + |
| 350 | + if started: |
| 351 | + if len(rock_group) != 12: |
| 352 | + rock_pos = [random.randrange(0, WIDTH), random.randrange(0, HEIGHT)] |
| 353 | + |
| 354 | + if not (dist(my_ship.get_position(), rock_pos) <= 10): |
| 355 | + rock_vel = [(random.random() * .6 - .3) + score/5.0 , (random.random() * .6 - .3) + score/5.0] |
| 356 | + rock_avel = random.random() * .2 - .1 |
| 357 | + a_rock = Sprite(rock_pos, rock_vel, 0, rock_avel, asteroid_image, asteroid_info) |
| 358 | + |
| 359 | + rock_group.add(a_rock) |
| 360 | + |
| 361 | +#------------------------------------------------------------------- |
| 362 | +#------------------------------------------------------------------- |
| 363 | + |
| 364 | +# initialize stuff |
| 365 | +frame = simplegui.create_frame("Asteroids", WIDTH, HEIGHT) |
| 366 | + |
| 367 | +#------------------------------------------------------------------- |
| 368 | + |
| 369 | +# initialize ship and two sprites |
| 370 | +my_ship = Ship([WIDTH / 2, HEIGHT / 2], [0, 0], 0, ship_image, ship_info) |
| 371 | +rock_group = set([]) |
| 372 | +missile_group = set([]) |
| 373 | +explosion_group = set([]) |
| 374 | +#------------------------------------------------------------------- |
| 375 | + |
| 376 | + |
| 377 | +# register handlers |
| 378 | +frame.set_keyup_handler(keyup) |
| 379 | +frame.set_keydown_handler(keydown) |
| 380 | +frame.set_mouseclick_handler(click) |
| 381 | +frame.set_draw_handler(draw) |
| 382 | +#------------------------------------------------------------------- |
| 383 | + |
| 384 | +timer = simplegui.create_timer(1000.0, rock_spawner) |
| 385 | + |
| 386 | +#------------------------------------------------------------------- |
| 387 | +# get things rolling |
| 388 | +timer.start() |
| 389 | +frame.start() |
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