|
| 1 | +var start = 0; |
| 2 | +var points = []; |
| 3 | +var lengths = []; |
| 4 | +var vectorAngles = []; |
| 5 | +var angles = []; |
| 6 | +var vectors = []; |
| 7 | + |
| 8 | +function calculateLength(pointA, pointB) { |
| 9 | + var xdistance = pointB[0] - pointA[0]; |
| 10 | + var ydistance = pointB[1] - pointA[1]; |
| 11 | + var length = Math.sqrt(xdistance ** 2 + ydistance ** 2); |
| 12 | + return length; |
| 13 | +} |
| 14 | + |
| 15 | +function calculateLengths(point_s) { |
| 16 | + for (var i = 0; i < point_s.length - 1; i++) { |
| 17 | + lengths.push( |
| 18 | + calculateLength(point_s[i].coordinates, point_s[i + 1].coordinates) |
| 19 | + ); |
| 20 | + } |
| 21 | +} |
| 22 | + |
| 23 | +function vectorize(points) { |
| 24 | + for (var i = 0; i < points.length - 1; i++) { |
| 25 | + vectors.push([ |
| 26 | + points[i + 1].coordinates[0] - points[i].coordinates[0], |
| 27 | + points[i + 1].coordinates[1] - points[i].coordinates[1] |
| 28 | + ]); |
| 29 | + } |
| 30 | +} |
| 31 | + |
| 32 | +function calculateInitialAngle(firstPoint, secondPoint) { |
| 33 | + var vec = [secondPoint[0] - firstPoint[0], secondPoint[1] - firstPoint[1]]; |
| 34 | + if (document.getElementById("startValue").value == "right") { |
| 35 | + start = |
| 36 | + Math.PI / 2 - Math.acos(vec[0] / Math.sqrt(vec[0] ** 2 + vec[1] ** 2)); |
| 37 | + } else { |
| 38 | + start = |
| 39 | + Math.acos(vec[0] / Math.sqrt(vec[0] ** 2 + vec[1] ** 2)) - Math.PI / 2; |
| 40 | + } |
| 41 | +} |
| 42 | + |
| 43 | +function calculateAngles(vectors) { |
| 44 | + for (var i = 0; i < vectors.length - 1; i++) { |
| 45 | + const angle = calculateAngle(vectors[i], vectors[i + 1], i); |
| 46 | + vectorAngles.push(angle); |
| 47 | + } |
| 48 | +} |
| 49 | + |
| 50 | +function calculateAngle(vectorA, vectorB, pointNumber) { |
| 51 | + console.log(pointNumber); |
| 52 | + if (points[pointNumber].direction === points[pointNumber + 1].direction) { |
| 53 | + if (vectorA[1] < 0) { |
| 54 | + vectorAngle1 = |
| 55 | + 2 * Math.PI - |
| 56 | + Math.acos(vectorA[0] / Math.sqrt(vectorA[0] ** 2 + vectorA[1] ** 2)); |
| 57 | + } else { |
| 58 | + vectorAngle1 = Math.acos( |
| 59 | + vectorA[0] / Math.sqrt(vectorA[0] ** 2 + vectorA[1] ** 2) |
| 60 | + ); |
| 61 | + } |
| 62 | + if (vectorB[1] < 0) { |
| 63 | + vectorAngle2 = |
| 64 | + 2 * Math.PI - |
| 65 | + Math.acos(vectorB[0] / Math.sqrt(vectorB[0] ** 2 + vectorB[1] ** 2)); |
| 66 | + } else { |
| 67 | + vectorAngle2 = Math.acos( |
| 68 | + vectorB[0] / Math.sqrt(vectorB[0] ** 2 + vectorB[1] ** 2) |
| 69 | + ); |
| 70 | + } |
| 71 | + var finalAngle = vectorAngle2 - vectorAngle1; |
| 72 | + if (Math.abs(finalAngle) > Math.PI) { |
| 73 | + if (finalAngle > 0) { |
| 74 | + finalAngle -= 2 * Math.PI; |
| 75 | + } else { |
| 76 | + finalAngle += 2 * Math.PI; |
| 77 | + } |
| 78 | + } |
| 79 | + angles.push(finalAngle); |
| 80 | + return finalAngle; |
| 81 | + } else { |
| 82 | + vectorB[0] = -vectorB[0]; |
| 83 | + vectorB[1] = -vectorB[1]; |
| 84 | + if (vectorA[1] < 0) { |
| 85 | + vectorAngle1 = |
| 86 | + 2 * Math.PI - |
| 87 | + Math.acos(vectorA[0] / Math.sqrt(vectorA[0] ** 2 + vectorA[1] ** 2)); |
| 88 | + } else { |
| 89 | + vectorAngle1 = Math.acos( |
| 90 | + vectorA[0] / Math.sqrt(vectorA[0] ** 2 + vectorA[1] ** 2) |
| 91 | + ); |
| 92 | + } |
| 93 | + if (vectorB[1] < 0) { |
| 94 | + vectorAngle2 = |
| 95 | + 2 * Math.PI - |
| 96 | + Math.acos(vectorB[0] / Math.sqrt(vectorB[0] ** 2 + vectorB[1] ** 2)); |
| 97 | + } else { |
| 98 | + vectorAngle2 = Math.acos( |
| 99 | + vectorB[0] / Math.sqrt(vectorB[0] ** 2 + vectorB[1] ** 2) |
| 100 | + ); |
| 101 | + } |
| 102 | + var finalAngle = vectorAngle2 - vectorAngle1; |
| 103 | + if (Math.abs(finalAngle) > Math.PI) { |
| 104 | + if (finalAngle > 0) { |
| 105 | + finalAngle -= 2 * Math.PI; |
| 106 | + } else { |
| 107 | + finalAngle += 2 * Math.PI; |
| 108 | + } |
| 109 | + } |
| 110 | + angles.push(finalAngle); |
| 111 | + return finalAngle; |
| 112 | + } |
| 113 | +} |
| 114 | + |
| 115 | +function generateLists(points, vectors) { |
| 116 | + calculateLengths(points); |
| 117 | + vectorize(points); |
| 118 | + calculateAngles(vectors); |
| 119 | +} |
| 120 | + |
| 121 | +var points = [ |
| 122 | + { coordinates: [0, 0], direction: "forwards" }, |
| 123 | + { coordinates: [2, 2], direction: "forwards" }, |
| 124 | + { coordinates: [2, 1], direction: "backwards" } |
| 125 | +]; |
| 126 | +generateLists(); |
| 127 | +console.log(lenghts, angles); |
| 128 | + |
| 129 | +/*function onSubmit(event) { |
| 130 | + event.preventDefault(); |
| 131 | + j += 1; |
| 132 | +
|
| 133 | + x = document.getElementById("x1").value; |
| 134 | + y = document.getElementById("y1").value; |
| 135 | +
|
| 136 | + document.getElementById("x1").value = ""; |
| 137 | + document.getElementById("y1").value = ""; |
| 138 | +
|
| 139 | + points.push({ |
| 140 | + coordinates: [x, y], |
| 141 | + direction: document.getElementById("direction").value |
| 142 | + }); |
| 143 | +
|
| 144 | + generateLists(points, vectors); |
| 145 | +
|
| 146 | + if (j == 2) { |
| 147 | + calculateInitialAngle(points[0].coordinates, points[1].coordinates); |
| 148 | + var node1 = document.createElement("li"); |
| 149 | + var textnode1 = document.createTextNode((start / Math.PI) * 180); |
| 150 | + node1.appendChild(textnode1); |
| 151 | + document.getElementById("list").appendChild(node1); |
| 152 | +
|
| 153 | + var node3 = document.createElement("li"); |
| 154 | + var textnode3 = document.createTextNode(lengths[lengths.length - 1]); |
| 155 | + node3.appendChild(textnode3); |
| 156 | + document.getElementById("list").appendChild(node3); |
| 157 | + } |
| 158 | + if (j > 2) { |
| 159 | + var node2 = document.createElement("li"); |
| 160 | + var textnode2 = document.createTextNode( |
| 161 | + (angles[angles.length - 1] / Math.PI) * -180 |
| 162 | + ); |
| 163 | + node2.appendChild(textnode2); |
| 164 | + document.getElementById("list").appendChild(node2); |
| 165 | +
|
| 166 | + var node3 = document.createElement("li"); |
| 167 | + var textnode3 = document.createTextNode(lengths[lengths.length - 1]); |
| 168 | + node3.appendChild(textnode3); |
| 169 | + document.getElementById("list").appendChild(node3); |
| 170 | + } |
| 171 | + vectors = []; |
| 172 | + angles = []; |
| 173 | + vectorAngles = []; |
| 174 | +} |
| 175 | +document.getElementById("x1").value = ""; |
| 176 | +document.getElementById("y1").value = ""; |
| 177 | +document.querySelector("form").onsubmit = onSubmit;*/ |
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