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minesweeper.cpp
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// Time: O(m * n)
// Space: O(m + n)
// dfs
class Solution {
public:
vector<vector<char>> updateBoard(vector<vector<char>>& board, vector<int>& click) {
if (board[click[0]][click[1]] == 'M') {
board[click[0]][click[1]] = 'X';
return board;
}
vector<pair<int, int>> stk;
stk.emplace_back(click[0], click[1]);
while (!empty(stk)) {
const auto [r, c] = stk.back(); stk.pop_back();
int cnt = 0;
vector<pair<int, int>> adj;
for (int dr = -1; dr < 2; ++dr) {
for (int dc = -1; dc < 2; ++dc) {
if (dr == 0 && dc == 0) {
continue;
}
const int nr = r + dr, nc = c + dc;
if (!(0 <= nr && nr < size(board) && 0 <= nc && nc < size(board[0]))) {
continue;
}
if (board[nr][nc] == 'M') {
++cnt;
} else if (board[nr][nc] == 'E') {
adj.emplace_back(nr, nc);
}
}
}
if (cnt) {
board[r][c] = cnt + '0';
continue;
}
board[r][c] = 'B';
for (const auto& [nr, nc] : adj) {
board[nr][nc] = ' ';
stk.emplace_back(nr, nc);
}
}
return board;
}
};
// Time: O(m * n)
// Space: O(m + n)
// bfs
class Solution2 {
public:
vector<vector<char>> updateBoard(vector<vector<char>>& board, vector<int>& click) {
if (board[click[0]][click[1]] == 'M') {
board[click[0]][click[1]] = 'X';
return board;
}
vector<pair<int, int>> q;
q.emplace_back(click[0], click[1]);
while (!empty(q)) {
vector<pair<int, int>> new_q;
for (const auto& [r, c] : q) {
int cnt = 0;
vector<pair<int, int>> adj;
for (int dr = -1; dr < 2; ++dr) {
for (int dc = -1; dc < 2; ++dc) {
if (dr == 0 && dc == 0) {
continue;
}
const int nr = r + dr, nc = c + dc;
if (!(0 <= nr && nr < size(board) && 0 <= nc && nc < size(board[0]))) {
continue;
}
if (board[nr][nc] == 'M') {
++cnt;
} else if (board[nr][nc] == 'E') {
adj.emplace_back(nr, nc);
}
}
}
if (cnt) {
board[r][c] = cnt + '0';
continue;
}
board[r][c] = 'B';
for (const auto& [nr, nc] : adj) {
board[nr][nc] = ' ';
new_q.emplace_back(nr, nc);
}
}
q = move(new_q);
}
return board;
}
};