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empty.ts
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import {
produce,
produceWithPatches,
immerable,
enableMapSet,
enablePatches,
applyPatches
} from "../src/immer"
import {DRAFT_STATE, Patch} from "../src/internal"
enableMapSet()
enablePatches()
test("empty stub test", () => {
expect(true).toBe(true)
})
describe("map set - proxy", () => {
test("can assign set value", () => {
const baseState = new Map([["x", 1]])
const nextState = produce(baseState, s => {
s.set("x", 2)
})
expect(baseState.get("x")).toEqual(1)
expect(nextState).not.toBe(baseState)
expect(nextState.get("x")).toEqual(2)
})
test("can assign by key", () => {
const baseState = new Map([["x", {a: 1}]])
const nextState = produce(baseState, s => {
s.get("x")!.a++
})
expect(nextState.get("x")!.a).toEqual(2)
expect(baseState.get("x")!.a).toEqual(1)
expect(nextState).not.toBe(baseState)
})
test("deep change bubbles up", () => {
const baseState = createBaseState()
const nextState = produce(baseState, s => {
s.anObject.nested.yummie = false
})
expect(nextState).not.toBe(baseState)
expect(nextState.anObject).not.toBe(baseState.anObject)
expect(baseState.anObject.nested.yummie).toBe(true)
expect(nextState.anObject.nested.yummie).toBe(false)
expect(nextState.anArray).toBe(baseState.anArray)
})
it("can assign by key", () => {
const baseState = createBaseState()
const nextState = produce(baseState, s => {
// Map.prototype.set should return the Map itself
const res = s.aMap.set("force", true)
// @ts-ignore
if (!global.USES_BUILD)
expect(res).toBe((s.aMap as any)[DRAFT_STATE].draft_)
})
expect(nextState).not.toBe(baseState)
expect(nextState.aMap).not.toBe(baseState.aMap)
expect(nextState.aMap.get("force")).toEqual(true)
})
it("can use 'delete' to remove items", () => {
const baseState = createBaseState()
const nextState = produce(baseState, s => {
expect(s.aMap.has("jedi")).toBe(true)
expect(s.aMap.delete("jedi")).toBe(true)
expect(s.aMap.has("jedi")).toBe(false)
})
expect(nextState.aMap).not.toBe(baseState.aMap)
expect(nextState.aMap.size).toBe(baseState.aMap.size - 1)
expect(baseState.aMap.has("jedi")).toBe(true)
expect(nextState.aMap.has("jedi")).toBe(false)
})
it("support 'has'", () => {
const baseState = createBaseState()
const nextState = produce(baseState, s => {
expect(s.aMap.has("newKey")).toBe(false)
s.aMap.set("newKey", true)
expect(s.aMap.has("newKey")).toBe(true)
})
expect(nextState).not.toBe(baseState)
expect(nextState.aMap).not.toBe(baseState.aMap)
expect(baseState.aMap.has("newKey")).toBe(false)
expect(nextState.aMap.has("newKey")).toBe(true)
})
})
function createBaseState() {
const data = {
anInstance: new (class {})(),
anArray: [3, 2, {c: 3}, 1],
aMap: new Map([
["jedi", {name: "Luke", skill: 10}],
["jediTotal", 42],
["force", "these aren't the droids you're looking for"]
] as any),
aSet: new Set([
"Luke",
42,
{
jedi: "Yoda"
}
]),
aProp: "hi",
anObject: {
nested: {
yummie: true
},
coffee: false
}
}
return data
}
describe("#768", () => {
class Stock {
[immerable] = true
constructor(public price: number) {}
pushPrice(price: number) {
this.price = price
}
}
type State = {
stock: Stock
}
test("bla", () => {
// Set up conditions to produce the error
const errorProducingPatch = [
{
op: "replace",
path: ["stock"],
value: new Stock(200)
}
] as Patch[]
// Start with modified state
const state = {
stock: new Stock(100)
}
expect(state.stock.price).toEqual(100)
expect(state.stock[immerable]).toBeTruthy()
// Use patch to "replace" stocks
const resetState: State = applyPatches(state, errorProducingPatch)
expect(state.stock.price).toEqual(100)
expect(resetState.stock.price).toEqual(200)
expect(resetState.stock[immerable]).toBeTruthy()
// Problems come in when resetState is modified
const updatedState = produce(resetState, draft => {
draft.stock.pushPrice(300)
})
expect(state.stock.price).toEqual(100)
expect(updatedState.stock.price).toEqual(300)
expect(updatedState.stock[immerable]).toBeTruthy()
expect(resetState.stock.price).toEqual(200)
})
})