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Merge pull request #78 from NotOfficer/master
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README.md

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[![Nuget](https://img.shields.io/nuget/v/GameOverlay.Net.svg?logo=nuget)](https://www.nuget.org/packages/GameOverlay.Net/ "GameOverlay.Net on NuGet") [![Nuget](https://img.shields.io/nuget/dt/GameOverlay.Net.svg)](https://www.nuget.org/packages/GameOverlay.Net/ "Downloads on NuGet") [![Open issues](https://img.shields.io/github/issues-raw/michel-pi/GameOverlay.Net.svg?logo=github)](https://github.com/michel-pi/GameOverlay.Net/issues "Open issues on Github") [![Closed issues](https://img.shields.io/github/issues-closed-raw/michel-pi/GameOverlay.Net.svg)](https://github.com/michel-pi/GameOverlay.Net/issues?q=is%3Aissue+is%3Aclosed "Closed issues on Github") [![MIT License](https://img.shields.io/github/license/michel-pi/GameOverlay.Net.svg)](https://github.com/michel-pi/GameOverlay.Net/blob/master/LICENSE "GameOverlay.Net license")
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![Net Framework 4.0](https://img.shields.io/badge/.Net-4.0-informational.svg) ![Net Framework 4.5](https://img.shields.io/badge/.Net-4.5-informational.svg) ![Net Framework 4.7](https://img.shields.io/badge/.Net-4.7-informational.svg) ![Net Standard 2.0](https://img.shields.io/badge/.Net_Standard-2.0-informational.svg)
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![Net Framework 4.X](https://img.shields.io/badge/.Net-4.X-informational.svg) ![Net 5.0](https://img.shields.io/badge/.Net-5.0-informational.svg) ![Net Standard 2.0](https://img.shields.io/badge/.Net_Standard-2.0-informational.svg) ![Net Standard 2.1](https://img.shields.io/badge/.Net_Standard-2.1-informational.svg)
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</div>
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This library offers a comprehensive interface for drawing hardware accelerated graphics using our [Direct2D1 renderer](https://github.com/michel-pi/GameOverlay.Net/blob/master/source/Drawing/Graphics.cs "Direct2D1 renderer") and creating transparent click-through windows.
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- Already implemented render loop with fps limitation
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### [Documentation](https://michel-pi.github.io/GameOverlay.Net/ "GameOverlay.Net Documentation")
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### [Examples](https://github.com/michel-pi/GameOverlay.Net/tree/master/source/Examples "GameOverlay.Net examples")
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# Contribute

example_picture.png

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source/GameOverlay/GameOverlay.csproj

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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
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<DefineConstants />
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<DocumentationFile>C:\Users\Michel\Documents\Github\Public\GameOverlay.Net\source\GameOverlay\GameOverlay.xml</DocumentationFile>
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<DocumentationFile>GameOverlay.xml</DocumentationFile>
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<DebugType>none</DebugType>
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<DebugSymbols>false</DebugSymbols>
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</PropertyGroup>

source/GameOverlay/GameOverlay.xml

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