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AudioParam setValueCurveAtTime (sequence<float> values, double startTime, double duration);
dictionary WaveShaperOptions : AudioNodeOptions {
sequence<float> curve;
OverSampleType oversample = "none";
};
@iccir suggested in #408 that we should use Float32Array citing an older spec, but the latest one says it's sequence<float>
.
#409 also changed VRLayer
and it also has sequence<float>
. (It's now VRLayerInit
.)
So I suggest that we revert #409, what do you think? @mhegazy
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