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imguirenderer.cpp
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#include "imguirenderer.h"
#include "vortexeditor_spirv.h"
int GetWidth()
{
unsigned char* pixels;
int width, height;
ImGui::GetIO().Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
return width;
}
int GetHeight()
{
unsigned char* pixels;
int width, height;
ImGui::GetIO().Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
return height;
}
ImGuiRenderer::ImGuiRenderer(const Vortex2D::Renderer::Device& device)
: mDevice(device)
, mFontTexture(device,
GetWidth(),
GetHeight(),
vk::Format::eR8G8B8A8Unorm,
VMA_MEMORY_USAGE_GPU_ONLY)
, mVertexBuffer(device, 1, VMA_MEMORY_USAGE_GPU_ONLY)
, mLocalVertexBuffer(device, 1, VMA_MEMORY_USAGE_CPU_TO_GPU)
, mIndexBuffer(device, 1, VMA_MEMORY_USAGE_GPU_ONLY)
, mLocalIndexBuffer(device, 1, VMA_MEMORY_USAGE_CPU_TO_GPU)
, mCopy(device)
{
Vortex2D::SPIRV::Reflection reflectionVert(Vortex2D::SPIRV::imgui_vert);
Vortex2D::SPIRV::Reflection reflectionFrag(Vortex2D::SPIRV::imgui_frag);
Vortex2D::Renderer::PipelineLayout layout = {{reflectionVert, reflectionFrag}};
mDescriptorSet = device.GetLayoutManager().MakeDescriptorSet(layout);
mSampler =
Vortex2D::Renderer::SamplerBuilder().Filter(vk::Filter::eLinear).Create(device.Handle());
Bind(device, mDescriptorSet, layout, {{*mSampler, mFontTexture, 0}});
vk::ShaderModule vertexShader = device.GetShaderModule(Vortex2D::SPIRV::imgui_vert);
vk::ShaderModule fragShader = device.GetShaderModule(Vortex2D::SPIRV::imgui_frag);
mPipeline = Vortex2D::Renderer::GraphicsPipeline()
.Shader(vertexShader, vk::ShaderStageFlagBits::eVertex)
.Shader(fragShader, vk::ShaderStageFlagBits::eFragment)
.VertexAttribute(0, 0, vk::Format::eR32G32Sfloat, offsetof(ImDrawVert, pos))
.VertexAttribute(1, 0, vk::Format::eR32G32Sfloat, offsetof(ImDrawVert, uv))
.VertexAttribute(2, 0, vk::Format::eR8G8B8A8Unorm, offsetof(ImDrawVert, col))
.VertexBinding(0, sizeof(ImDrawVert))
.DynamicState(vk::DynamicState::eScissor)
.DynamicState(vk::DynamicState::eViewport)
.Layout(mDescriptorSet.pipelineLayout);
unsigned char* pixels;
ImGui::GetIO().Fonts->GetTexDataAsRGBA32(&pixels, nullptr, nullptr);
Vortex2D::Renderer::Texture localTexture(device,
mFontTexture.GetWidth(),
mFontTexture.GetHeight(),
mFontTexture.GetFormat(),
VMA_MEMORY_USAGE_CPU_ONLY);
localTexture.CopyFrom(pixels);
device.Execute(
[&](vk::CommandBuffer commandBuffer) { mFontTexture.CopyFrom(commandBuffer, localTexture); });
ImGui::GetIO().Fonts->SetTexID((ImTextureID)(VkImage)mFontTexture.Handle());
}
void ImGuiRenderer::Update()
{
auto* data = ImGui::GetDrawData();
if (data->TotalIdxCount == 0)
return;
mLocalVertexBuffer.Resize(data->TotalVtxCount * sizeof(ImDrawVert));
mVertexBuffer.Resize(data->TotalVtxCount * sizeof(ImDrawVert));
mLocalIndexBuffer.Resize(data->TotalIdxCount * sizeof(ImDrawIdx));
mIndexBuffer.Resize(data->TotalIdxCount * sizeof(ImDrawIdx));
uint32_t vtxOffset = 0;
uint32_t idxOffet = 0;
for (int n = 0; n < data->CmdListsCount; n++)
{
const ImDrawList* cmd_list = data->CmdLists[n];
mLocalVertexBuffer.CopyFrom(vtxOffset * sizeof(ImDrawVert),
cmd_list->VtxBuffer.Data,
cmd_list->VtxBuffer.Size * sizeof(ImDrawVert));
mLocalIndexBuffer.CopyFrom(idxOffet * sizeof(ImDrawIdx),
cmd_list->IdxBuffer.Data,
cmd_list->IdxBuffer.Size * sizeof(ImDrawIdx));
vtxOffset += cmd_list->VtxBuffer.Size;
idxOffet += cmd_list->IdxBuffer.Size;
}
mCopy
.Record([&](vk::CommandBuffer commandBuffer) {
mVertexBuffer.CopyFrom(commandBuffer, mLocalVertexBuffer);
mIndexBuffer.CopyFrom(commandBuffer, mLocalIndexBuffer);
})
.Submit();
}
void ImGuiRenderer::Initialize(const Vortex2D::Renderer::RenderState& renderState)
{
mDevice.GetPipelineCache().CreateGraphicsPipeline(mPipeline, renderState);
}
void ImGuiRenderer::Update(const glm::mat4& /*projection*/, const glm::mat4& /*view*/) {}
void ImGuiRenderer::Draw(vk::CommandBuffer commandBuffer,
const Vortex2D::Renderer::RenderState& renderState)
{
auto* data = ImGui::GetDrawData();
if (data == nullptr)
{
return;
}
auto pipeline = mDevice.GetPipelineCache().CreateGraphicsPipeline(mPipeline, renderState);
commandBuffer.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline);
commandBuffer.bindVertexBuffers(0, {mVertexBuffer.Handle()}, {0ul});
commandBuffer.bindIndexBuffer(mIndexBuffer.Handle(), 0, vk::IndexType::eUint16);
commandBuffer.bindDescriptorSets(vk::PipelineBindPoint::eGraphics,
mDescriptorSet.pipelineLayout,
0,
{*mDescriptorSet.descriptorSet},
{});
glm::vec2 scale(2.0f / data->DisplaySize.x, 2.0f / data->DisplaySize.y);
glm::vec2 translate(-1.0f - data->DisplayPos.x * scale[0], -1.0f - data->DisplayPos.y * scale[1]);
commandBuffer.pushConstants(mDescriptorSet.pipelineLayout,
vk::ShaderStageFlagBits::eVertex,
0,
vk::ArrayProxy<const glm::vec2>{scale, translate});
commandBuffer.setViewport(0, {vk::Viewport(0, 0, data->DisplaySize.x, data->DisplaySize.y)});
int vtxOffset = 0;
int idxOffset = 0;
for (int n = 0; n < data->CmdListsCount; n++)
{
const ImDrawList* cmdList = data->CmdLists[n];
for (int i = 0; i < cmdList->CmdBuffer.Size; i++)
{
const ImDrawCmd* pcmd = &cmdList->CmdBuffer[i];
if (pcmd->UserCallback)
{
pcmd->UserCallback(cmdList, pcmd);
}
else
{
ImVec2 pos = data->DisplayPos;
vk::Offset2D offset((int)(pcmd->ClipRect.x - pos.x), (int)(pcmd->ClipRect.y - pos.y));
vk::Extent2D extent((uint32_t)(pcmd->ClipRect.z - pcmd->ClipRect.x),
(uint32_t)(pcmd->ClipRect.w - pcmd->ClipRect.y));
vk::Rect2D rect(offset, extent);
commandBuffer.setScissor(0, {rect});
commandBuffer.drawIndexed(pcmd->ElemCount, 1, idxOffset, vtxOffset, 0);
}
idxOffset += pcmd->ElemCount;
}
vtxOffset += cmdList->VtxBuffer.Size;
}
}