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Bun KV #18112
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why not existing solution? |
i dont trust side solutions, only core and high perfomance ones |
Just use Redis. |
redis is awesome, but sometimes small internal solution is better |
i used to create some telegram bots with deno, and kv was very handy |
Bun Sqlite + It should be fast enough 😆 |
but then i need to build get, set, list functions... |
Do you know what a key value store is? Deno KV is not a locally hosted solution, it's in the cloud and you pay for it. Use Redis, it's fast as hell, and it's literally meant for this. |
yeah i understand, but kv is also useful for local projects. maybe something need to be changed, but isnt it a good idea? |
Idk why it needed If u want application get/set use map or bun:sqlite if u want persistance - just use redis its not hard to start redis server via docker redis is industry standard and really fast solution Deno KV is useless and built only for Deno Deploy (serverless) |
We probably will do a Redis/Valkey client eventually. |
ok, thats good |
What is the problem this feature would solve?
(sorry for my english)
if i wanna build a high-perfomance game with storing some player data, key-value db is best option.
What is the feature you are proposing to solve the problem?
KV database, accessible directly from Bun
What alternatives have you considered?
Deno KV, bun-kv
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