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CHANGELOG.md

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# Changelog
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## [Unreleased](https://github.com/gilzoide/unity-sqlite-net/compare/1.1.2...HEAD)
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### Added
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- GitHub Action that builds all native libraries
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- Support for macOS with Intel CPU
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### Changed
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- Updated SQLite to 3.48.0
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- Updated SQLite-net to v1.9.172
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## [1.1.2](https://github.com/gilzoide/unity-sqlite-net/tree/1.1.2)
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### Fixed
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- Support for the async API in WebGL platform
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## [1.1.1](https://github.com/gilzoide/unity-sqlite-net/tree/1.1.1)
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### Fixed
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- "duplicate column name" errors on `CreateTable` on builds with managed code stripping enabled
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## [1.1.0](https://github.com/gilzoide/unity-sqlite-net/tree/1.1.0)
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### Added
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- Support for persisting data in WebGL builds using idbvfs
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- SQLiteREPL sample
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- SQLitePreparedStatement class, a low-level wrapper for `sqlite3_stmt`
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- Support for code signing macOS shared library from Makefile
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### Changed
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- Updated SQLite to 3.46.1
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- Change version of Emscripten used from latest to 1.40.1, so that the plugin works in Unity versions below 2021.2
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### Fixed
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- Remove usage of `--platform` on Dockerfile to work with newer versions of Docker
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## [1.0.1](https://github.com/gilzoide/unity-sqlite-net/tree/1.0.1)
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### Changed
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- License first-party code under the MIT license
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## [1.0.0](https://github.com/gilzoide/unity-sqlite-net/tree/1.0.0)
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### Added
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- SQLite 3.45.2, prebuilt for Windows, Linux, macOS, Android and WebGL, and built from source in iOS, tvOS and visionOS
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- SQLite-net v1.8.116, both sync and async APIs
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- `SQLiteConnection.Serialize` and `SQLiteConnection.Deserialize` extension methods

CHANGELOG.md.meta

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