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Explain how to handle quads and hexahedra  #385

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@fsimonis

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@fsimonis

Explain that we

  • prefer users to split quads into triangles and
  • require users to split hexahedra into tetrahedra

These are all well researched areas, we can surely link to papers in case someone needs to do this manually. precice/precice#1324

https://precice.org/couple-your-code-defining-mesh-connectivity

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