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model_dashboard.go
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/*
openobserve
OpenObserve API documents [https://openobserve.ai/docs/](https://openobserve.ai/docs/)
API version: 0.14.5
Contact: [email protected]
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package openapi
import (
"encoding/json"
"time"
"bytes"
"fmt"
)
// checks if the Dashboard type satisfies the MappedNullable interface at compile time
var _ MappedNullable = &Dashboard{}
// Dashboard struct for Dashboard
type Dashboard struct {
Created *time.Time `json:"created,omitempty"`
DashboardId *string `json:"dashboardId,omitempty"`
Description string `json:"description"`
Layouts []Layout `json:"layouts,omitempty"`
Owner *string `json:"owner,omitempty"`
Panels []Panel `json:"panels,omitempty"`
Role *string `json:"role,omitempty"`
Title string `json:"title"`
Variables NullableVariables `json:"variables,omitempty"`
}
type _Dashboard Dashboard
// NewDashboard instantiates a new Dashboard object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewDashboard(description string, title string) *Dashboard {
this := Dashboard{}
this.Description = description
this.Title = title
return &this
}
// NewDashboardWithDefaults instantiates a new Dashboard object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewDashboardWithDefaults() *Dashboard {
this := Dashboard{}
return &this
}
// GetCreated returns the Created field value if set, zero value otherwise.
func (o *Dashboard) GetCreated() time.Time {
if o == nil || IsNil(o.Created) {
var ret time.Time
return ret
}
return *o.Created
}
// GetCreatedOk returns a tuple with the Created field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Dashboard) GetCreatedOk() (*time.Time, bool) {
if o == nil || IsNil(o.Created) {
return nil, false
}
return o.Created, true
}
// HasCreated returns a boolean if a field has been set.
func (o *Dashboard) HasCreated() bool {
if o != nil && !IsNil(o.Created) {
return true
}
return false
}
// SetCreated gets a reference to the given time.Time and assigns it to the Created field.
func (o *Dashboard) SetCreated(v time.Time) {
o.Created = &v
}
// GetDashboardId returns the DashboardId field value if set, zero value otherwise.
func (o *Dashboard) GetDashboardId() string {
if o == nil || IsNil(o.DashboardId) {
var ret string
return ret
}
return *o.DashboardId
}
// GetDashboardIdOk returns a tuple with the DashboardId field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Dashboard) GetDashboardIdOk() (*string, bool) {
if o == nil || IsNil(o.DashboardId) {
return nil, false
}
return o.DashboardId, true
}
// HasDashboardId returns a boolean if a field has been set.
func (o *Dashboard) HasDashboardId() bool {
if o != nil && !IsNil(o.DashboardId) {
return true
}
return false
}
// SetDashboardId gets a reference to the given string and assigns it to the DashboardId field.
func (o *Dashboard) SetDashboardId(v string) {
o.DashboardId = &v
}
// GetDescription returns the Description field value
func (o *Dashboard) GetDescription() string {
if o == nil {
var ret string
return ret
}
return o.Description
}
// GetDescriptionOk returns a tuple with the Description field value
// and a boolean to check if the value has been set.
func (o *Dashboard) GetDescriptionOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Description, true
}
// SetDescription sets field value
func (o *Dashboard) SetDescription(v string) {
o.Description = v
}
// GetLayouts returns the Layouts field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *Dashboard) GetLayouts() []Layout {
if o == nil {
var ret []Layout
return ret
}
return o.Layouts
}
// GetLayoutsOk returns a tuple with the Layouts field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *Dashboard) GetLayoutsOk() ([]Layout, bool) {
if o == nil || IsNil(o.Layouts) {
return nil, false
}
return o.Layouts, true
}
// HasLayouts returns a boolean if a field has been set.
func (o *Dashboard) HasLayouts() bool {
if o != nil && !IsNil(o.Layouts) {
return true
}
return false
}
// SetLayouts gets a reference to the given []Layout and assigns it to the Layouts field.
func (o *Dashboard) SetLayouts(v []Layout) {
o.Layouts = v
}
// GetOwner returns the Owner field value if set, zero value otherwise.
func (o *Dashboard) GetOwner() string {
if o == nil || IsNil(o.Owner) {
var ret string
return ret
}
return *o.Owner
}
// GetOwnerOk returns a tuple with the Owner field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Dashboard) GetOwnerOk() (*string, bool) {
if o == nil || IsNil(o.Owner) {
return nil, false
}
return o.Owner, true
}
// HasOwner returns a boolean if a field has been set.
func (o *Dashboard) HasOwner() bool {
if o != nil && !IsNil(o.Owner) {
return true
}
return false
}
// SetOwner gets a reference to the given string and assigns it to the Owner field.
func (o *Dashboard) SetOwner(v string) {
o.Owner = &v
}
// GetPanels returns the Panels field value if set, zero value otherwise.
func (o *Dashboard) GetPanels() []Panel {
if o == nil || IsNil(o.Panels) {
var ret []Panel
return ret
}
return o.Panels
}
// GetPanelsOk returns a tuple with the Panels field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Dashboard) GetPanelsOk() ([]Panel, bool) {
if o == nil || IsNil(o.Panels) {
return nil, false
}
return o.Panels, true
}
// HasPanels returns a boolean if a field has been set.
func (o *Dashboard) HasPanels() bool {
if o != nil && !IsNil(o.Panels) {
return true
}
return false
}
// SetPanels gets a reference to the given []Panel and assigns it to the Panels field.
func (o *Dashboard) SetPanels(v []Panel) {
o.Panels = v
}
// GetRole returns the Role field value if set, zero value otherwise.
func (o *Dashboard) GetRole() string {
if o == nil || IsNil(o.Role) {
var ret string
return ret
}
return *o.Role
}
// GetRoleOk returns a tuple with the Role field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Dashboard) GetRoleOk() (*string, bool) {
if o == nil || IsNil(o.Role) {
return nil, false
}
return o.Role, true
}
// HasRole returns a boolean if a field has been set.
func (o *Dashboard) HasRole() bool {
if o != nil && !IsNil(o.Role) {
return true
}
return false
}
// SetRole gets a reference to the given string and assigns it to the Role field.
func (o *Dashboard) SetRole(v string) {
o.Role = &v
}
// GetTitle returns the Title field value
func (o *Dashboard) GetTitle() string {
if o == nil {
var ret string
return ret
}
return o.Title
}
// GetTitleOk returns a tuple with the Title field value
// and a boolean to check if the value has been set.
func (o *Dashboard) GetTitleOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Title, true
}
// SetTitle sets field value
func (o *Dashboard) SetTitle(v string) {
o.Title = v
}
// GetVariables returns the Variables field value if set, zero value otherwise (both if not set or set to explicit null).
func (o *Dashboard) GetVariables() Variables {
if o == nil || IsNil(o.Variables.Get()) {
var ret Variables
return ret
}
return *o.Variables.Get()
}
// GetVariablesOk returns a tuple with the Variables field value if set, nil otherwise
// and a boolean to check if the value has been set.
// NOTE: If the value is an explicit nil, `nil, true` will be returned
func (o *Dashboard) GetVariablesOk() (*Variables, bool) {
if o == nil {
return nil, false
}
return o.Variables.Get(), o.Variables.IsSet()
}
// HasVariables returns a boolean if a field has been set.
func (o *Dashboard) HasVariables() bool {
if o != nil && o.Variables.IsSet() {
return true
}
return false
}
// SetVariables gets a reference to the given NullableVariables and assigns it to the Variables field.
func (o *Dashboard) SetVariables(v Variables) {
o.Variables.Set(&v)
}
// SetVariablesNil sets the value for Variables to be an explicit nil
func (o *Dashboard) SetVariablesNil() {
o.Variables.Set(nil)
}
// UnsetVariables ensures that no value is present for Variables, not even an explicit nil
func (o *Dashboard) UnsetVariables() {
o.Variables.Unset()
}
func (o Dashboard) MarshalJSON() ([]byte, error) {
toSerialize,err := o.ToMap()
if err != nil {
return []byte{}, err
}
return json.Marshal(toSerialize)
}
func (o Dashboard) ToMap() (map[string]interface{}, error) {
toSerialize := map[string]interface{}{}
if !IsNil(o.Created) {
toSerialize["created"] = o.Created
}
if !IsNil(o.DashboardId) {
toSerialize["dashboardId"] = o.DashboardId
}
toSerialize["description"] = o.Description
if o.Layouts != nil {
toSerialize["layouts"] = o.Layouts
}
if !IsNil(o.Owner) {
toSerialize["owner"] = o.Owner
}
if !IsNil(o.Panels) {
toSerialize["panels"] = o.Panels
}
if !IsNil(o.Role) {
toSerialize["role"] = o.Role
}
toSerialize["title"] = o.Title
if o.Variables.IsSet() {
toSerialize["variables"] = o.Variables.Get()
}
return toSerialize, nil
}
func (o *Dashboard) UnmarshalJSON(data []byte) (err error) {
// This validates that all required properties are included in the JSON object
// by unmarshalling the object into a generic map with string keys and checking
// that every required field exists as a key in the generic map.
requiredProperties := []string{
"description",
"title",
}
allProperties := make(map[string]interface{})
err = json.Unmarshal(data, &allProperties)
if err != nil {
return err;
}
for _, requiredProperty := range(requiredProperties) {
if _, exists := allProperties[requiredProperty]; !exists {
return fmt.Errorf("no value given for required property %v", requiredProperty)
}
}
varDashboard := _Dashboard{}
decoder := json.NewDecoder(bytes.NewReader(data))
decoder.DisallowUnknownFields()
err = decoder.Decode(&varDashboard)
if err != nil {
return err
}
*o = Dashboard(varDashboard)
return err
}
type NullableDashboard struct {
value *Dashboard
isSet bool
}
func (v NullableDashboard) Get() *Dashboard {
return v.value
}
func (v *NullableDashboard) Set(val *Dashboard) {
v.value = val
v.isSet = true
}
func (v NullableDashboard) IsSet() bool {
return v.isSet
}
func (v *NullableDashboard) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableDashboard(val *Dashboard) *NullableDashboard {
return &NullableDashboard{value: val, isSet: true}
}
func (v NullableDashboard) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableDashboard) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}