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asteroid.py
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import random
import pygame
from circleshape import CircleShape
from constants import ASTEROID_MIN_RADIUS
class Asteroid(CircleShape):
def __init__(self, x, y, radius):
super().__init__(x, y, radius)
def draw(self, screen):
pygame.draw.circle(screen, "white", self.position, self.radius, 2)
def update(self, dt):
self.position += self.velocity * dt
def split(self):
self.kill()
if self.radius <= ASTEROID_MIN_RADIUS:
return
random_angle = random.uniform(20, 50)
vector1 = self.velocity.rotate(random_angle)
vector2 = self.velocity.rotate(-random_angle)
new_radius = self.radius - ASTEROID_MIN_RADIUS
asteroid1 = Asteroid(self.position[0], self.position[1], new_radius)
asteroid2 = Asteroid(self.position[0], self.position[1], new_radius)
asteroid1.velocity = vector1 * 1.2
asteroid2.velocity = vector2 * 1.2