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SDF-round-box.py
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# -----------------------------------------------------------------------------
# Python & OpenGL for Scientific Visualization
# www.labri.fr/perso/nrougier/python+opengl
# Copyright (c) 2017, Nicolas P. Rougier
# Distributed under the 2-Clause BSD License.
# -----------------------------------------------------------------------------
import numpy as np
from glumpy import app, gloo, gl
vertex = """
attribute vec2 position;
varying vec2 v_position;
void main(){
v_position = position;
gl_Position = vec4(position, 0.0, 1.0);
} """
fragment = """
#include "./SDF-palette.glsl"
float SDF_box(vec2 p, vec2 size)
{
vec2 d = abs(p) - size;
return min(max(d.x,d.y),0.0) + length(max(d,0.0));
}
float SDF_round_box(vec2 p, vec2 size, float radius)
{
return SDF_box(p, size) - radius;
}
varying vec2 v_position;
uniform vec2 size;
void main()
{
float radius = 0.1;
float d = SDF_round_box(v_position, size, radius);
gl_FragColor = color(d);
} """
window = app.Window(512, 512)
quad = gloo.Program(vertex, fragment, count=4)
quad['position'] = (-1,+1), (+1,+1), (-1,-1), (+1,-1)
phi = 0
@window.event
def on_draw(dt):
global phi
window.clear()
phi0 = np.pi*phi/180.0
quad["size"] = 0.5+0.25*np.cos(phi0), 0.5+0.25*np.sin(2*phi0)
quad.draw(gl.GL_TRIANGLE_STRIP)
phi += 1.0
app.run(framerate=60, framecount=360)