|
1 |
| -#Terreno |
2 |
| -# |
3 |
| -# Transcrito a Jruby_Art por Carlos Rocha |
4 |
| -# Tomado de The Coding Train https://www.youtube.com/watch?v=IKB1hWWedMk |
5 |
| -class Terreno < Processing::App |
6 |
| - def settings |
7 |
| - size 800, 800, P3D |
8 |
| - end |
9 |
| - |
10 |
| - def setup |
11 |
| - sketch_title 'Terreno' |
12 |
| - @w = 1400 |
13 |
| - @h = 1100 |
14 |
| - @scl = 30 |
15 |
| - @col = @w/@scl |
16 |
| - @filas = @h/@scl |
17 |
| - @terreno = {} |
18 |
| - @mover = 0 |
19 |
| - end |
20 |
| - |
21 |
| - def draw |
22 |
| - background 0 |
23 |
| - @mover -= 0.1 |
24 |
| - yoff = @mover |
25 |
| - for y in 0..@filas |
26 |
| - xoff = 0 |
27 |
| - for x in 0..@col |
28 |
| - @terreno["#{x}.#{y}"]= p5map noise(xoff,yoff), 0, 1, -65, 65 |
29 |
| - xoff += 0.2 |
30 |
| - end |
31 |
| - yoff += 0.2 |
32 |
| - end |
33 |
| - stroke 255 |
34 |
| - no_fill |
35 |
| - stroke 235, 69,129 |
36 |
| - translate width/2, height/2 |
37 |
| - rotate_x PI/3 |
38 |
| - translate -@w/2, -@h/2 |
39 |
| - for y in 0..@filas-1 |
40 |
| - begin_shape(TRIANGLE_STRIP) |
41 |
| - for x in 0..@col |
42 |
| - vertex(x*@scl, y*@scl, @terreno["#{x}.#{y}"]) |
43 |
| - vertex(x*@scl,(y+1)*@scl, @terreno["#{x}.#{y+1}"]) |
44 |
| - end |
45 |
| - end_shape(CLOSE) |
46 |
| - end |
47 |
| - end |
48 |
| -end |
| 1 | +# After a sketch by Carlos Rocha, press mouse for smooth terrain |
| 2 | +WIDTH = 1_400 |
| 3 | +HEIGHT = 1_100 |
| 4 | +SCL = 30 |
| 5 | +attr_reader :terrain, :rows, :columns, :mover, :hash_key |
| 6 | + |
| 7 | +def settings |
| 8 | + size 800, 800, P3D |
| 9 | +end |
| 10 | + |
| 11 | +def setup |
| 12 | + sketch_title 'Terreno' |
| 13 | + @columns = WIDTH / SCL |
| 14 | + @rows = HEIGHT / SCL |
| 15 | + @terrain = {} |
| 16 | + @hash_key = ->(x, y) { y * WIDTH + x } |
| 17 | + @mover = 0 |
| 18 | +end |
| 19 | + |
| 20 | +def draw |
| 21 | + background 0 |
| 22 | + @mover -= 0.1 |
| 23 | + yoff = mover |
| 24 | + (0..rows).each do |y| |
| 25 | + xoff = 0 |
| 26 | + (0..columns).each do |x| |
| 27 | + terrain[hash_key.call(x, y)] = Vec3D.new( |
| 28 | + x * SCL, y * SCL, |
| 29 | + map1d(SmoothNoise.tnoise(xoff, yoff), -1.0..1.0, -65..65) |
| 30 | + ) |
| 31 | + xoff += 0.2 |
| 32 | + end |
| 33 | + yoff += 0.2 |
| 34 | + end |
| 35 | + no_fill |
| 36 | + stroke 235, 69, 129 |
| 37 | + translate width / 2, height / 2 |
| 38 | + rotate_x PI / 3 |
| 39 | + translate(-WIDTH / 2, -HEIGHT / 2) |
| 40 | + (0...rows).each do |y| |
| 41 | + begin_shape(TRIANGLE_STRIP) |
| 42 | + (0..columns).each do |x| |
| 43 | + terrain[hash_key.call(x, y)].to_vertex(renderer) |
| 44 | + terrain[hash_key.call(x, y.succ)].to_vertex(renderer) |
| 45 | + end |
| 46 | + end_shape |
| 47 | + end |
| 48 | +end |
| 49 | + |
| 50 | +def mouse_pressed |
| 51 | + @smth = !smth |
| 52 | +end |
| 53 | + |
| 54 | +private |
| 55 | + |
| 56 | +def renderer |
| 57 | + @renderer ||= GfxRender.new(g) |
| 58 | +end |
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