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| 1 | +# Kochline class |
| 2 | +class KochLine |
| 3 | + include Propane::Proxy |
| 4 | + attr_reader :start, :finish |
| 5 | + |
| 6 | + def initialize(a, b) |
| 7 | + @start = a.copy |
| 8 | + @finish = b.copy |
| 9 | + end |
| 10 | + |
| 11 | + def display |
| 12 | + stroke(120) |
| 13 | + line(start.x, start.y, finish.x, finish.y) |
| 14 | + end |
| 15 | + |
| 16 | + # This is easy, just 1/3 of the way |
| 17 | + def kochleft |
| 18 | + v = finish - start |
| 19 | + v /= 3 |
| 20 | + v + start |
| 21 | + end |
| 22 | + |
| 23 | + # More complicated, using a little trig to figure out where this vector is! |
| 24 | + def kochmiddle |
| 25 | + v = finish - start |
| 26 | + v /= 3 |
| 27 | + p = start.copy |
| 28 | + p += v |
| 29 | + rotate_line(v, -60) |
| 30 | + p + v |
| 31 | + end |
| 32 | + |
| 33 | + # Easy, just 2/3 of the way |
| 34 | + def kochright |
| 35 | + v = start - finish |
| 36 | + v /= 3 |
| 37 | + v + finish |
| 38 | + end |
| 39 | + |
| 40 | + private |
| 41 | + |
| 42 | + def rotate_line(v, theta) |
| 43 | + xtemp = v.x |
| 44 | + # Might need to check for rounding errors like with angleBetween function? |
| 45 | + v.x = v.x * DegLut.cos(theta) - v.y * DegLut.sin(theta) |
| 46 | + v.y = xtemp * DegLut.sin(theta) + v.y * DegLut.cos(theta) |
| 47 | + end |
| 48 | +end |
| 49 | + |
| 50 | +# KochFractal class |
| 51 | +class KochFractal |
| 52 | + attr_reader :count, :start, :finish, :lines |
| 53 | + def initialize(width, height) |
| 54 | + @start = Vec2D.new(0, height - 20) |
| 55 | + @finish = Vec2D.new(width, height - 20) |
| 56 | + @lines = [] |
| 57 | + restart |
| 58 | + end |
| 59 | + |
| 60 | + def next_level |
| 61 | + # For every line that is in the arraylist |
| 62 | + # create 4 more lines in a new arraylist |
| 63 | + @lines = iterate(lines) |
| 64 | + @count += 1 |
| 65 | + end |
| 66 | + |
| 67 | + def restart |
| 68 | + @count = 0 # Reset count |
| 69 | + lines.clear # Empty the array list |
| 70 | + lines << KochLine.new(start, finish) |
| 71 | + end |
| 72 | + |
| 73 | + def render |
| 74 | + lines.each(&:display) |
| 75 | + end |
| 76 | + |
| 77 | + # This is where the **MAGIC** happens |
| 78 | + # Step 1: Create an empty arraylist |
| 79 | + # Step 2: For every line currently in the arraylist |
| 80 | + # - calculate 4 line segments based on Koch algorithm |
| 81 | + # - add all 4 line segments into the new arraylist |
| 82 | + # Step 3: Return the new arraylist and it becomes the list of line segments |
| 83 | + # for the structure. As we do this over and over again, each line gets broken |
| 84 | + # into 4 lines, which gets broken into 4 lines, and so on. . . |
| 85 | + def iterate(before) |
| 86 | + [].tap do |now| # Create empty list |
| 87 | + before.each do |l| |
| 88 | + # Calculate 5 koch vectors (done for us by the line object) |
| 89 | + a = l.start |
| 90 | + b = l.kochleft |
| 91 | + c = l.kochmiddle |
| 92 | + d = l.kochright |
| 93 | + e = l.finish |
| 94 | + # Make line segments between all the vectors and add them |
| 95 | + now << KochLine.new(a, b) |
| 96 | + now << KochLine.new(b, c) |
| 97 | + now << KochLine.new(c, d) |
| 98 | + now << KochLine.new(d, e) |
| 99 | + end |
| 100 | + end |
| 101 | + end |
| 102 | +end |
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