@@ -39,27 +39,3 @@ The migration guide could reference other migration examples in the current
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changelog entry.
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## Unreleased
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-
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- ### Added
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-
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- - On macOS, add ` WindowExtMacOS::set_borderless_game ` and ` WindowAttributesExtMacOS::with_borderless_game `
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- to fully disable the menu bar and dock in Borderless Fullscreen as commonly done in games.
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- - On X11, the ` window ` example now understands the ` X11_VISUAL_ID ` and ` X11_SCREEN_ID ` env
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- variables to test the respective modifiers of window creation.
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- - On Android, the soft keyboard can now be shown using ` Window::set_ime_allowed ` .
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- - Add basic iOS IME support. The soft keyboard can now be shown using ` Window::set_ime_allowed ` .
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-
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- ### Fixed
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-
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- - On macOS, fix ` WindowEvent::Moved ` sometimes being triggered unnecessarily on resize.
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- - On macOS, package manifest definitions of ` LSUIElement ` will no longer be overridden with the
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- default activation policy, unless explicitly provided during initialization.
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- - On macOS, fix crash when calling ` drag_window() ` without a left click present.
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- - On X11, key events forward to IME anyway, even when it's disabled.
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- - On Windows, make ` ControlFlow::WaitUntil ` work more precisely using ` CREATE_WAITABLE_TIMER_HIGH_RESOLUTION ` .
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- - On X11, creating windows on screen that is not the first one (e.g. ` DISPLAY=:0.1 ` ) works again.
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- - On X11, creating windows while passing ` with_x11_screen(non_default_screen) ` works again.
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- - On X11, fix XInput handling that prevented a new window from getting the focus in some cases.
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- - On macOS, fix crash when pressing Caps Lock in certain configurations.
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- - On iOS, fixed ` MonitorHandle ` 's ` PartialEq ` and ` Hash ` implementations.
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- - On macOS, fixed undocumented cursors (e.g. zoom, resize, help) always appearing to be invalid and falling back to the default cursor.
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