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Fix a bug in invalidating tiles from a previous scene.
Any retained tiles from a previous scene were being dropped if not
used after building the dirty region for the first tile cache.
This works in simple applications, but in Gecko, where multiple
tile caches exist, it means that we were dropping any retained
tiles that other tile caches may want, after the first tile cache
updated.
Instead, only drop previous scene tiles after all tile caches
have had a chance to retain tiles.
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