diff --git a/Source/HoudiniEngine/HoudiniEngine.Build.cs b/Source/HoudiniEngine/HoudiniEngine.Build.cs index 2b0badd1f3..8e1dca0ab4 100644 --- a/Source/HoudiniEngine/HoudiniEngine.Build.cs +++ b/Source/HoudiniEngine/HoudiniEngine.Build.cs @@ -232,6 +232,10 @@ public HoudiniEngine( ReadOnlyTargetRules Target ) : base( Target ) PCHUsage = PCHUsageMode.NoSharedPCHs; PrivatePCHHeaderFile = "Private/HoudiniEnginePrivatePCH.h"; +#if UE_5_2_OR_LATER + bDisableStaticAnalysis = true; +#endif + // Check if we are compiling on unsupported platforms. if ( Target.Platform != UnrealTargetPlatform.Win64 && Target.Platform != UnrealTargetPlatform.Mac && diff --git a/Source/HoudiniEngineEditor/HoudiniEngineEditor.Build.cs b/Source/HoudiniEngineEditor/HoudiniEngineEditor.Build.cs index b7a5d63825..08146dd0d2 100755 --- a/Source/HoudiniEngineEditor/HoudiniEngineEditor.Build.cs +++ b/Source/HoudiniEngineEditor/HoudiniEngineEditor.Build.cs @@ -36,6 +36,10 @@ public HoudiniEngineEditor( ReadOnlyTargetRules Target ) : base( Target ) PCHUsage = PCHUsageMode.NoSharedPCHs; PrivatePCHHeaderFile = "Private/HoudiniEngineEditorPrivatePCH.h"; +#if UE_5_2_OR_LATER + bDisableStaticAnalysis = true; +#endif + // Check if we are compiling on unsupported platforms. if ( Target.Platform != UnrealTargetPlatform.Win64 && Target.Platform != UnrealTargetPlatform.Mac && diff --git a/Source/HoudiniEngineRuntime/HoudiniEngineRuntime.Build.cs b/Source/HoudiniEngineRuntime/HoudiniEngineRuntime.Build.cs index d3718c2c0a..fdbc1f01b7 100755 --- a/Source/HoudiniEngineRuntime/HoudiniEngineRuntime.Build.cs +++ b/Source/HoudiniEngineRuntime/HoudiniEngineRuntime.Build.cs @@ -38,6 +38,10 @@ public HoudiniEngineRuntime( ReadOnlyTargetRules Target ) : base( Target ) PrivatePCHHeaderFile = "Private/HoudiniEngineRuntimePrivatePCH.h"; PrecompileForTargets = PrecompileTargetsType.Any; +#if UE_5_2_OR_LATER + bDisableStaticAnalysis = true; +#endif + // Check if we are compiling for unsupported platforms. if ( Target.Platform != UnrealTargetPlatform.Win64 && Target.Platform != UnrealTargetPlatform.Mac &&