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更新 renderhelp
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RenderHelp.h

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@@ -659,12 +659,6 @@ inline Matrix<N, N, T> matrix_invert(const Matrix<N, N, T> &m) {
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return ret / det;
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}
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// 求逆转置:这里没有直接使用伴随矩阵除以行列式,而是伴随矩阵
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template<size_t N, typename T>
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inline Matrix<N, N, T> matrix_invert_transpose(const Matrix<N, N, T> &m) {
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return matrix_invert(m).Transpose();
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}
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// 输出到文本流
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template<size_t ROW, size_t COL, typename T>
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inline std::ostream& operator << (std::ostream& os, const Matrix<ROW, COL, T>& m) {

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