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interpT.py
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# -*- coding: utf-8 -*-
"""
@author: jackjt8
title: Chunky JSON generator
- Camera interpT
ver: 0.1 (2019-07-14) [Python 3.7]
Current: numpy, scipy, (matplotlib)
"""
import json
import os
import sys
import numpy as np
from scipy import interpolate
import matplotlib.pyplot as plt
import requests, shutil, time
sys.path.append('.')
from chunkycloud import *
#%%
def main():
decimals = 15 # for rounding
framerate = 240
idlist = []
keyscenes = []
# [scene_fname, time_stamp]
keyscenes.append(['interp_1.json', 0.0]) # all time stamps pre 0.0 ignored post interp/convolution
keyscenes.append(['interp_2.json', 5.0]) # used as template for saving
keyscenes.append(['interp_3.json', 10.0])
json_interp = json_interpT(framerate, decimals)
setup_return = json_interp.keyscene_setup(keyscenes)
if setup_return == 0:
print('ERROR - Need at least one keyscene')
sys.exit(0)
elif setup_return == 1:
# ASK for point 2 / B details.
t2 = 1.0 # ASK
x2 = 5.0 # ASK
y2 = 6.0 # ASK
z2 = 5.0 # ASK
roll2 = 0.0 # ASK
yaw2 = 50.0 # ASK
pitch2 = 5.0 # ASK
fov2 = 100 # ASK
dof2 = 200.0 # ASK
focal2 = 1.0 # ASK
lightsun2 = 1.0
animation2 = 0.0
cloudx = 0.0
cloudy = 128.0
cloudz = 0.0
#pass point 2 / B
json_interp.point2_setup(t2, x2, y2, z2, roll2, pitch2, yaw2, fov2, dof2, focal2, lightsun2, animation2, cloudx, cloudy, cloudz)
# run linear interp
json_interp.do_interpT('slinear')
elif setup_return == 2:
# run linear interp
json_interp.do_interpT('slinear')
elif setup_return == 3 or setup_return == 4:
# smoothing == 1 (off) OR smoothing > 1 (on/strength)
json_interp.do_interpT('slinear',5) #ie ('slinear',5)
else:
"""ASK if they want to use:
slinear
quad (need to padd)
cubic (need to padd)
---
smoothing == 1 (off) OR smoothing > 1 (on/strength)
"""
kind = 'cubic' # ASK
json_interp.do_interpT(kind)
pass
json_interp.save_json()
#%%
class json_interpT():
def __init__(self, framerate, decimals):
#self.idlist = []
self.decimals = decimals
self.camX = []
self.camY = []
self.camZ = []
self.cloudX = []
self.cloudY = []
self.cloudZ = []
self.camRoll = []
self.camPitch = []
self.camYaw = []
self.lightsun = []
#self.animation = []
self.camFoV = []
self.camDoF = []
self.camfocalOffset = []
self.source_fname = []
self.source_times = []
self.source_scenes = []
self.tframe = []
self.nframe = []
self.frametime = 1.0 / framerate
#%%
def jsonload(self, fname):
return json.load(open(os.path.join(fname),"r"))
def jsonsave(self, scene, fname):
json.dump(scene, open(os.path.join(fname),"w"), indent=2)
print(fname)
return
def interpT(self, t, tframe, x, kindtype): # use t,x,and kindtype to create function. use tfrmae with function.
f = interpolate.interp1d(t, x, kind=kindtype)
return f(tframe)
def smooth(self, y, box_pts): # Standard convolve/moving average type of smoothing. Just added y padding to fix
box = np.ones(box_pts)/box_pts
y_padded = np.pad(y, (box_pts//2, box_pts-1-box_pts//2), mode='edge')
y_smooth = np.convolve(y_padded, box, mode='valid')
return y_smooth
#%%
def keyscene_setup(self, keyscenes):
# Unpack (for easier use)
self.source_fname = [i[0] for i in keyscenes]
self.source_times = [i[1] for i in keyscenes]
# load scenes
for fname in self.source_fname:
self.source_scenes.append(self.jsonload(fname))
# Check how many scenes we have and decide actions.
if len(self.source_scenes) == 0:
print('0')
return 0
elif len(self.source_scenes) == 1:
print('1')
return 1
elif len(self.source_scenes) == 2:
print('2')
return 2
elif len(self.source_scenes) == 3 or len(self.source_scenes) == 4:
print('3')
return 3
else:
print('5')
return 5
return
#%%
def point2_setup(self, t2, x2, y2, z2, roll2, pitch2, yaw2, fov2, dof2, focal2, lightsun2, animation2):
# use source_scenes[0] as template
self.source_scenes.append(self.source_scenes[0])
# Ask users for point2 details...
self.source_times.append(t2) # ASK
self.source_scenes[1]['camera']['position']['x'] = x2 # ASK
self.source_scenes[1]['camera']['position']['y'] = y2 # ASK
self.source_scenes[1]['camera']['position']['z'] = z2 # ASK
self.source_scenes[1]['camera']['orientation']['roll'] = roll2 # ASK
self.source_scenes[1]['camera']['orientation']['pitch'] = pitch2 # ASK
self.source_scenes[1]['camera']['orientation']['yaw'] = yaw2 # ASK
self.source_scenes[1]['sky']['cloudOffset']['x'] = x3 # ASK
self.source_scenes[1]['sky']['cloudOffset']['y'] = y3 # ASK
self.source_scenes[1]['sky']['cloudOffset']['z'] = z3 # ASK
self.source_scenes[1]['sun']['azimuth'] = lightsun2
#self.source_scenes[1]['animationTime'] = animation2
self.source_scenes[1]['camera']['fov'] = fov2 # ASK
self.source_scenes[1]['camera']['dof'] = dof2 # ASK
self.source_scenes[1]['camera']['focalOffset'] = focal2 # ASK
#%%
def do_interpT(self, interp_mode, smoothing_var = 1):
# Fill the lists with data (at least what we want)
for scene in self.source_scenes:
self.camX.append(scene['camera']['position']['x'])
self.camY.append(scene['camera']['position']['y'])
self.camZ.append(scene['camera']['position']['z'])
self.camRoll.append(scene['camera']['orientation']['roll'])
self.camPitch.append(scene['camera']['orientation']['pitch'])
self.camYaw.append(scene['camera']['orientation']['yaw'])
self.lightsun.append(scene['sun']['azimuth'])
#self.animation.append(scene['animationTime'])
self.cloudX.append(scene['sky']['cloudOffset']['x'])
self.cloudY.append(scene['sky']['cloudOffset']['y'])
self.cloudZ.append(scene['sky']['cloudOffset']['z'])
self.camFoV.append(scene['camera']['fov'])
self.camDoF.append(scene['camera']['dof'])
self.camDoF = [999999 if x=='Infinity' else x for x in self.camDoF] # Might need to use a higher value.
self.camfocalOffset.append(scene['camera']['focalOffset'])
self.nframe = (self.source_times[-1] - self.source_times[0]) / self.frametime #number of frames between first and last scene
self.tframe = np.linspace(self.source_times[0], self.source_times[-1], int(self.nframe)) #time of each frame
# interp data...
self.new_camX = self.interpT(self.source_times, self.tframe, self.camX, interp_mode)
self.new_camY = self.interpT(self.source_times, self.tframe, self.camY, interp_mode)
self.new_camZ = self.interpT(self.source_times, self.tframe, self.camZ, interp_mode)
self.new_camRoll = self.interpT(self.source_times, self.tframe, self.camRoll, interp_mode)
self.new_camPitch = self.interpT(self.source_times, self.tframe, self.camPitch, interp_mode)
self.new_camYaw = self.interpT(self.source_times, self.tframe, self.camYaw, interp_mode)
self.new_lightsun = self.interpT(self.source_times, self.tframe, self.lightsun, interp_mode)
#self.new_animation = self.interpT(self.source_times, self.tframe, self.animation, interp_mode)
self.new_cloudX = self.interpT(self.source_times, self.tframe, self.cloudX, interp_mode)
self.new_cloudY = self.interpT(self.source_times, self.tframe, self.cloudY, interp_mode)
self.new_cloudZ = self.interpT(self.source_times, self.tframe, self.cloudZ, interp_mode)
self.new_camFoV = self.interpT(self.source_times, self.tframe, self.camFoV, interp_mode) # might go negative
self.new_camDoF = self.interpT(self.source_times, self.tframe, self.camDoF, interp_mode) # might go negative
self.new_camfocalOffset = self.interpT(self.source_times, self.tframe, self.camfocalOffset, interp_mode) # might go negative
self.post_interpT_smooth(smoothing_var)
self.post_interpT_round(self.decimals)
if interp_mode != 'slinear':
self.post_interpT_trim()
#%%
def post_interpT_smooth(self, smoothing_var = 1):
#Data smoothing
self.new_camX = self.smooth(self.new_camX,smoothing_var)
self.new_camY = self.smooth(self.new_camY,smoothing_var)
self.new_camZ = self.smooth(self.new_camZ,smoothing_var)
self.new_camRoll = self.smooth(self.new_camRoll,smoothing_var)
self.new_camPitch = self.smooth(self.new_camPitch,smoothing_var)
self.new_camYaw = self.smooth(self.new_camYaw,smoothing_var)
self.new_lightsun = self.smooth(self.new_lightsun,smoothing_var)
#self.new_animation = self.smooth(self.new_animation,smoothing_var)
self.new_cloudX = self.smooth(self.new_cloudX,smoothing_var)
self.new_cloudY = self.smooth(self.new_cloudY,smoothing_var)
self.new_cloudZ = self.smooth(self.new_cloudZ,smoothing_var)
self.new_camFoV = self.smooth(self.new_camFoV,smoothing_var)
self.new_camDoF = self.smooth(self.new_camDoF,smoothing_var)
self.new_camfocalOffset = self.smooth(self.new_camfocalOffset,smoothing_var)
#%%
def post_interpT_round(self, decimals):
# Data rounding... (to avoid any issues with Chunky)
self.new_camX = np.round(self.new_camX,decimals)
self.new_camY = np.round(self.new_camY,decimals)
self.new_camZ = np.round(self.new_camZ,decimals)
self.new_camRoll = np.round(self.new_camRoll,decimals)
self.new_camPitch = np.round(self.new_camPitch,decimals)
self.new_camYaw = np.round(self.new_camYaw,decimals)
self.new_lightsun = np.round(self.new_lightsun,decimals)
#self.new_animation = np.round(self.new_animation,decimals)
self.new_cloudX = np.round(self.new_cloudX,decimals)
self.new_cloudY = np.round(self.new_cloudY,decimals)
self.new_cloudZ = np.round(self.new_cloudZ,decimals)
self.new_camFoV = np.round(self.new_camFoV,decimals)
self.new_camDoF = np.round(self.new_camDoF,decimals)
self.new_camfocalOffset = np.round(self.new_camfocalOffset,decimals)
#%%
def post_interpT_trim(self):
trim_idx = np.where( (self.tframe > self.source_times[1]) * (self.tframe < self.source_times[-2]) )[0]
#trim_tframe = [self.tframe[i] for i in trim_idx]
self.new_camX = [self.new_camX[i] for i in trim_idx]
self.new_camY = [self.new_camY[i] for i in trim_idx]
self.new_camZ = [self.new_camZ[i] for i in trim_idx]
self.new_camRoll = [self.new_camRoll[i] for i in trim_idx]
self.new_camPitch = [self.new_camPitch[i] for i in trim_idx]
self.new_camYaw = [self.new_camYaw[i] for i in trim_idx]
self.new_cloudX = [self.new_cloudX[i] for i in trim_idx]
self.new_cloudY = [self.new_cloudY[i] for i in trim_idx]
self.new_cloudZ = [self.new_cloudZ[i] for i in trim_idx]
#misc
self.new_lightsun = [self.new_lightsun[i] for i in trim_idx]
#self.new_animation = [self.new_animation[i] for i in trim_idx]
self.new_camFoV = [self.new_camFoV[i] for i in trim_idx]
self.new_camDoF = [self.new_camDoF[i] for i in trim_idx]
self.new_camfocalOffset = [self.new_camfocalOffset[i] for i in trim_idx]
def save_json(self, SPP = 0, RD = 0, res_w = 0, res_h = 0):
for i in range(len(self.new_camX)):
temp_scene = self.source_scenes[0]
#camera
temp_scene['camera']['position']['x'] = self.new_camX[i]
temp_scene['camera']['position']['y'] = self.new_camY[i]
temp_scene['camera']['position']['z'] = self.new_camZ[i]
temp_scene['camera']['orientation']['roll'] = self.new_camRoll[i]
temp_scene['camera']['orientation']['pitch'] = self.new_camPitch[i]
temp_scene['camera']['orientation']['yaw'] = self.new_camYaw[i]
temp_scene['camera']['fov'] = self.new_camFoV[i]
temp_scene['camera']['dof'] = self.new_camDoF[i]
temp_scene['camera']['focalOffset'] = self.new_camfocalOffset[i]
#clouds
temp_scene['sky']['cloudOffset']['x'] = self.new_camX[i]
temp_scene['sky']['cloudOffset']['y'] = self.new_camX[i]
temp_scene['sky']['cloudOffset']['z'] = self.new_camX[i]
#misc
#temp_scene['animationTime'] = self.new_animation[i]
temp_scene['sun']['azimuth'] = self.new_lightsun[i]
if SPP != 0:
temp_scene['spp'] = SPP
if RD != 0:
temp_scene['rayDepth'] = RD
if res_w != 0 and res_h != 0:
temp_scene['width'] = res_w
temp_scene['height'] = res_h
name = 'interpolation-' + str(i).zfill( len(str(int(self.nframe))) ) # insure padding in file explorer
temp_scene['name'] = name
fname = 'animation_jsons/' + name + '.json'
self.jsonsave(temp_scene, fname)
api_key = open('api_key.txt','r')
cc = ChunkyCloud(api_key)
try:
for i in range(len(self.new_camX)):
cc.submit_json(api_key, "interpolation-000.octree2", "interpolation-000.emittergrid", 'animation_jsons/interpolation-' + str(i).zfill( len(str(int(self.nframe)))) + '.json', 100, "chunkycloudrender-" + str(i).zfill( len(str(int(self.nframe)))))
cc.wait_and_download_all()
except:
print('Error in wait_and_download_all function, canceling all jobs...\n')
print(list(self._id_queue.items()))
a = list(self._id_queue.items())
cc.cancel_all(a[idname])
#%%
if __name__ == '__main__':
print("interpT - tldr blame jackjt8")
print("debug code still present...")
main()