Import 3D inpainted OBJ files into Unreal ? #173
Replies: 4 comments 2 replies
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See README section on blender, same applies here. Also, this is a mesh with vertex colors, not a textured mesh, unless you're going to use a shader that supports vertex color you will have to create a textured mesh yourself. The simple way to get SD images with depth into any 3D engine is the old plane with displacement modifier depthmap and rgb texture map .. |
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Thanks so much for the quick update and general support. I've been able to get the camera aligned but can't figure out the correct combination of lighting and materials to get anything resembling the original image or example videos. I am able to see the shape and depth of the image through the camera though. In both Blender and Unreal I've set up the mesh to use vertex colors but had no luck. If anyone has figured out a workflow for this, please do share it. Thanks 🙏 |
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Try the emission shader in blender.. |
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This type of picture isn't going to give any special results from 3D in-painting, since there is nothing in the foreground, and the mountains are so far away you can hardly perceive depth at that range .. The result is going to be the same as just displacing a plane with the depthmap. |
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Hello! When I try to import a 3D inpainted OBJ file into Unreal engine, I get a mess or vertices and I can't quite work out how to view it correctly.
Could you potentially add instructions or a video for how best to use these assets in Unreal? Unsure if I'm misusing the obj file or there is some other issue.
(ps. love the repo, thanks so much for your effors 🙌)
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