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When running an exported debug build, the game complains about signature mismatches for methods that were changed from 4.2.0 - 4.2.0 to 4.3.0 - 4.2.2 (the errors signal that the method signatures are the old ones). This doesn't happen in the editor, which makes me think that the release was shipped with an incorrect debug binary.
In release builds I'm just getting a compilation error in the script that uses the GDExtension, but I can't say for sure it's the same issue since the terminal doesn't give me any further information. Tomorrow I'll try building this release myself and seeing if the problem goes away.
The text was updated successfully, but these errors were encountered:
When running an exported debug build, the game complains about signature mismatches for methods that were changed from
4.2.0 - 4.2.0
to4.3.0 - 4.2.2
(the errors signal that the method signatures are the old ones). This doesn't happen in the editor, which makes me think that the release was shipped with an incorrect debug binary.In release builds I'm just getting a compilation error in the script that uses the GDExtension, but I can't say for sure it's the same issue since the terminal doesn't give me any further information. Tomorrow I'll try building this release myself and seeing if the problem goes away.
The text was updated successfully, but these errors were encountered: