Description
HDR is best used in moderation. Apple's video introducing EDR drives this home: HDR is for specular highlights and emissive surfaces, and should not be used to universally "boost" entire images.
The example in w3c/ColorWeb-CG#78 and my own experience browsing Instagram, make it clear to me that in the crowded attention market of the web, creators will often be incentivized to boost entire images, leading to terrible experiences for users.
I think we should consider features that don't only set a hard limit on the amplitude of the signal (as https://drafts.csswg.org/css-color-hdr/#controlling-dynamic-range does), but do so depending on how widespread HDR values are, within an image. So if a creator has simply boosted SDR white to HDR white, they will get limited in some way; if they only have a few glittering specular highlights, they can get as bright as the display allows.