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Platform: Android Version: 4.15.19 (Build 1,112) Rulesets: [The Undead, Civ V - Vanilla, RekMOD, AbsoluteUnitsXL, Brave New World, AbsoluteUnits, DeCiv Redux, Community Maps, Thin Bubbly Borders, Civ6 mod, Extra Buildings, Civ6 Tileset, BabylonUI, Outlaws of the Wastes, Civ V - Gods & Kings, More Luxuries, The Great Unciv Rework, 5Hex Tileset] Last Screen:com.unciv.ui.screens.worldscreen.WorldScreen
Device Model: SM-A1560
API Level: 34
System Memory: 5582 MB
Available (used by Kernel): 811 MB
System Low Memory state: false
Java heap limit: 512 MB
Java heap free: 0 MB
Message:
java.lang.Exception: Unit Guided Missile of Cult of Ignis at Tile @(5.0,-23.0), Desert, Hill, Railroad, Borehole, Great Mad Scientist - Cult of Ignis, Rocket Artillery - Cult of Ignis can't be put in tile Tile @(6.0,-22.0), Desert, Grain, Railroad, Farm, Mechanized Worker - Cult of Ignis, Black Ops - Cult of Ignis!
at com.unciv.logic.map.mapunit.MapUnit.putInTile(MapUnit.kt:905)
at com.unciv.logic.map.mapunit.movement.UnitMovement.swapMoveToTile(UnitMovement.kt:575)
at com.unciv.logic.automation.unit.WorkerAutomation.headTowardsTileToWork(WorkerAutomation.kt:175)
at com.unciv.logic.automation.unit.WorkerAutomation.automateWorkerAction(WorkerAutomation.kt:87)
at com.unciv.logic.automation.unit.WorkerAutomation.automateWorkerAction$default(WorkerAutomation.kt:75)
at com.unciv.logic.automation.unit.CivilianUnitAutomation.automateCivilianUnit(CivilianUnitAutomation.kt:43)
at com.unciv.logic.automation.unit.UnitAutomation.automateUnitMoves(UnitAutomation.kt:178)
at com.unciv.logic.automation.civilization.NextTurnAutomation.automateUnits(NextTurnAutomation.kt:426)
at com.unciv.logic.automation.civilization.NextTurnAutomation.automateCivMoves(NextTurnAutomation.kt:77)
at com.unciv.logic.automation.civilization.NextTurnAutomation.automateCivMoves$default(NextTurnAutomation.kt:37)
at com.unciv.logic.civilization.managers.TurnManager.automateTurn(TurnManager.kt:347)
at com.unciv.logic.GameInfo.nextTurn(GameInfo.kt:396)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invokeSuspend(WorldScreen.kt:585)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invoke(Unknown Source:8)
at com.unciv.ui.screens.worldscreen.WorldScreen$nextTurn$1.invoke(Unknown Source:4)
at com.unciv.utils.ConcurrencyKt$launchCrashHandling$1.invokeSuspend(Concurrency.kt:89)
at kotlin.coroutines.jvm.internal.BaseContinuationImpl.resumeWith(ContinuationImpl.kt:33)
at kotlinx.coroutines.DispatchedTask.run(DispatchedTask.kt:104)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:190)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher$dispatch$1.invoke(Concurrency.kt:190)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandling$1.invoke(CrashHandlingExtensions.kt:17)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
at com.unciv.ui.crashhandling.CrashHandlingExtensionsKt$wrapCrashHandlingUnit$1.invoke(CrashHandlingExtensions.kt:33)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher.dispatch$lambda$0(Concurrency.kt:190)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher.$r8$lambda$L3K1aau81hhVdGYYei_E7yWI2wU(Unknown Source:0)
at com.unciv.utils.Dispatchers$CrashHandlingDispatcher$$ExternalSyntheticLambda0.run(D8$$SyntheticClass:0)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1145)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:644)
at java.lang.Thread.run(Thread.java:1012)
Save Mods:
[DeCiv Redux, 5Hex Tileset, Thin Bubbly Borders]
Steps to Reproduce
crash upon pressing next turn, save file provided in comment below
Screenshots
No response
Link to save file
No response
Operating System
Android
Additional Information
No response
The text was updated successfully, but these errors were encountered:
Is there an existing issue for this?
Game Version
4.15.19
Describe the bug
seems to be a bug executing AI logic.
Platform: Android
Version: 4.15.19 (Build 1,112)
Rulesets: [The Undead, Civ V - Vanilla, RekMOD, AbsoluteUnitsXL, Brave New World, AbsoluteUnits, DeCiv Redux, Community Maps, Thin Bubbly Borders, Civ6 mod, Extra Buildings, Civ6 Tileset, BabylonUI, Outlaws of the Wastes, Civ V - Gods & Kings, More Luxuries, The Great Unciv Rework, 5Hex Tileset]
Last Screen:
com.unciv.ui.screens.worldscreen.WorldScreen
Device Model: SM-A1560
API Level: 34
System Memory: 5582 MB
Available (used by Kernel): 811 MB
System Low Memory state: false
Java heap limit: 512 MB
Java heap free: 0 MB
Message:
Save Mods:
Steps to Reproduce
crash upon pressing next turn, save file provided in comment below
Screenshots
No response
Link to save file
No response
Operating System
Android
Additional Information
No response
The text was updated successfully, but these errors were encountered: