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| 1 | + # Python Text RPG GAme |
| 2 | + |
| 3 | +# defining main function |
| 4 | +def main(): |
| 5 | + pass |
| 6 | + |
| 7 | +if __name__ == '__main__': |
| 8 | + main() |
| 9 | +from random import randint |
| 10 | + |
| 11 | +import pygame |
| 12 | +from pygame import mixer |
| 13 | +pygame.init() |
| 14 | +mixer.music.load('Everlasting Devotion.mp3') |
| 15 | +mixer.music.play(-1) |
| 16 | + |
| 17 | +# Creating character of the game |
| 18 | +class Character: |
| 19 | + def __init__(self): |
| 20 | + self.name = "" |
| 21 | + self.health = 1 |
| 22 | + self.health_max = 1 |
| 23 | + def do_damage(self, enemy): |
| 24 | + damage = min( |
| 25 | + max(randint(0, self.health) - randint(0, enemy.health), 0), |
| 26 | + enemy.health) |
| 27 | + enemy.health = enemy.health - damage |
| 28 | + if damage == 0: print(enemy.name +" evades "+ self.name +"'s attack.") |
| 29 | + else: print(self.name+" hurts "+ enemy.name+"!") |
| 30 | + return enemy.health <= 0 |
| 31 | + |
| 32 | +# Creating Enemy of the game |
| 33 | +class Enemy(Character): |
| 34 | + def __init__(self, player): |
| 35 | + Character.__init__(self) |
| 36 | + self.name = 'a goblin' |
| 37 | + self.health = randint(1, player.health) |
| 38 | + |
| 39 | +# Defining attributes of the character |
| 40 | +class Player(Character): |
| 41 | + def __init__(self): |
| 42 | + Character.__init__(self) |
| 43 | + self.state = 'normal' |
| 44 | + self.health = 10 |
| 45 | + self.health_max = 10 |
| 46 | + |
| 47 | + # Defining quit function |
| 48 | + def quit(self): |
| 49 | + print(self.name+" can't find the way back home, and dies of starvation.\nR.I.P.") |
| 50 | + self.health = 0 |
| 51 | + |
| 52 | + # Defining help function |
| 53 | + def help(self): print(Commands.keys()) |
| 54 | + |
| 55 | + # Defining status function |
| 56 | + def status(self): print(self.name+"'s health: "+str(self.health)+"/"+str(self.health_max)) |
| 57 | + |
| 58 | + # Defining tired function |
| 59 | + def tired(self): |
| 60 | + print (self.name+" feels tired. ") |
| 61 | + self.health = max(1, self.health - 1) |
| 62 | + |
| 63 | + # Defining rest function |
| 64 | + def rest(self): |
| 65 | + if self.state != 'normal': print (self.name+" can't rest now! "); self.enemy_attacks() |
| 66 | + else: |
| 67 | + print(self.name+" rests. ") |
| 68 | + if randint(0, 1): |
| 69 | + self.enemy = Enemy(self) |
| 70 | + print(self.name+ " is rudely awakened by "+self.enemy.name+ "!") |
| 71 | + self.state = ' fight ' |
| 72 | + self.enemy_attacks() |
| 73 | + else: |
| 74 | + if self.health < self.health_max: |
| 75 | + self.health = self.health + 1 |
| 76 | + else: print(self.name +" slept too much.") ; self.health = self.health - 1 |
| 77 | + |
| 78 | + # Defining epxlore function |
| 79 | + def explore(self): |
| 80 | + if self.state != 'normal': |
| 81 | + print(self.name+" is too busy right now!") |
| 82 | + self.enemy_attacks() |
| 83 | + else: |
| 84 | + print(self.name +" explores a twisty passage.") |
| 85 | + if randint(0, 1): |
| 86 | + self.enemy = Enemy(self) |
| 87 | + print (self.name+" encounters " +self.enemy.name+"!") |
| 88 | + self.state = 'fight' |
| 89 | + else: |
| 90 | + if randint(0, 1): self.tired() |
| 91 | + |
| 92 | + # Defining flee function |
| 93 | + def flee(self): |
| 94 | + if self.state != 'fight': print(self.name+" runs in circles for a while.") ; self.tired() |
| 95 | + else: |
| 96 | + if randint(1, self.health + 5) > randint(1, self.enemy.health): |
| 97 | + print(self.name+" flees from "+self.enemy.name+".") |
| 98 | + self.enemy = None |
| 99 | + self.state = 'normal' |
| 100 | + else: print(self.name+" couldn't escape from "+ self.enemy.name+"!"); self.enemy_attacks() |
| 101 | + |
| 102 | + # Defining attack function |
| 103 | + def attack(self): |
| 104 | + if self.state != 'fight': print(self.name +" swats the air, without notable results."); self.tired() |
| 105 | + else: |
| 106 | + if self.do_damage(self.enemy): |
| 107 | + print(self.name+ " executes "+self.enemy.name+"!") |
| 108 | + self.enemy = None |
| 109 | + self.state = 'normal' |
| 110 | + if randint(0, self.health) < 10: |
| 111 | + self.health = self.health + 1 |
| 112 | + self.health_max = self.health_max + 1 |
| 113 | + print (self.name+" feels stronger!" ) |
| 114 | + else: self.enemy_attacks() |
| 115 | + def enemy_attacks(self): |
| 116 | + if self.enemy.do_damage(self): print (self.name+" was slaughtered by "+self.enemy.name +"!!!\nR.I.P.") |
| 117 | + |
| 118 | +Commands = { |
| 119 | + 'quit': Player.quit, |
| 120 | + 'help': Player.help, |
| 121 | + 'status': Player.status, |
| 122 | + 'rest': Player.rest, |
| 123 | + 'explore': Player.explore, |
| 124 | + 'flee': Player.flee, |
| 125 | + 'attack': Player.attack, |
| 126 | + } |
| 127 | + |
| 128 | + |
| 129 | +# Taking input from the user |
| 130 | +p = Player() |
| 131 | +p.name = input("What is your character's name? ") |
| 132 | +print("(type help to get a list of actions)\n") |
| 133 | +print('''On his way back to India '''+p.name+'''experienced a disastrous plane crash. Fortunately he survived. When he came to his |
| 134 | +consciousness he realised that he is on a very dense jungle. He has to survive on this jungle in order to make his route to home. ''') |
| 135 | +print(p.name+" enters a dark cave, searching for some food.") |
| 136 | + |
| 137 | +while(p.health > 0): |
| 138 | + line = input("> ") |
| 139 | + args = line.split() |
| 140 | + if len(args) > 0: |
| 141 | + commandFound = False |
| 142 | + for c in Commands.keys(): |
| 143 | + if args[0] == c[:len(args[0])]: |
| 144 | + Commands[c](p) |
| 145 | + commandFound = True |
| 146 | + break |
| 147 | + if not commandFound: |
| 148 | + print(p.name+" doesn't understand the suggestion.") |
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