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3D physics vehicle #7479

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3D physics vehicle #7479

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D8H
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@D8H D8H commented Mar 17, 2025

Also upgrade to Jolt.js 0.35.0

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Out of scope

The following features from Jolt are not in the behavior:

  • MotorcycleController
  • TrackedVehicleController
  • VehicleConstraintSettings
    • WheeledVehicleControllerSettings
      • mDifferentialLimitedSlipRatio
      • VehicleEngineSettings
        • mMinRPM
        • mNormalizedTorque
        • mAngularDamping could allow to set how much the car slow down on its own (but the body damping can already be used for this)?
      • VehicleTransmissionSettings
        • mMode only Auto is used
        • mSwitchTime
        • mClutchReleaseTime
        • mSwitchLatency
        • mShiftUpRPM maybe sport cars have a different range of RPM?
        • mShiftDownRPM
        • mClutchStrength
      • VehicleDifferentialSettings
        • mDifferentialRatio
        • mLeftRightSplit
        • mLimitedSlipRatio
    • WheelSettings
      • wheels share the same Z, radius and width
      • mSuspensionForcePoint
      • mSuspensionDirection Z only
      • mSteeringAxis Z only
      • mWheelUp Z only
      • mWheelForward X only
      • mSuspensionMinLength set to the wheel radius
      • mSuspensionMaxLength set to 1.5 of the wheel radius, allow to configure it?
      • mSuspensionPreloadLength
      • mEnableSuspensionForcePoint
    • WheelSettingsWV
      • mInertia
      • mAngularDamping could allow to set how much the car slow down on its own (but the body damping can already be used for this)?
      • mLongitudinalFriction
      • mLateralFriction
    • VehicleAntiRollBar
      • anti-roll bar is always added
      • mStiffness

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