Canceling this, it doesn't actually work, only some of the text is captured and the ai can't spot the problem. It will be less work just to find/make a true screen OCR to ascii translator. Maybe as a plugin for the screen shot utility. /sigh
Capture Godot editor text directly - no screenshots or OCR needed.
- 🚫 No image processing - Gets text directly from UI controls
- 📋 Perfect for AI/LLM context - Share exact editor state with ChatGPT/Gemini
- ⚡ Faster than OCR - No GPU/ML required
- 🎮 Ideal for dev support - Show UI hierarchy when asking for help
- One-click copy of visible editor text
- Hierarchical ASCII formatting
- Supports 20+ control types (Buttons, Trees, Editors, etc.)
- Godot 4.3+ compatible
- Copy the
addons/TextCapture
folder to your project - Enable in
Project > Project Settings > Plugins
- Click the 📋 button in Godot's toolbar
- Paste anywhere (Ctrl+V) to share:
[3D Viewport] Forward+ | Player (RigidBody3D)
├─ CollisionShape3D (Sphere)
└─ MeshInstance3D (Sphere.mesh)
[Output] Text copied to clipboard!
Report issues or submit PRs at: