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TextCapture for Godot 4

Canceling this, it doesn't actually work, only some of the text is captured and the ai can't spot the problem. It will be less work just to find/make a true screen OCR to ascii translator. Maybe as a plugin for the screen shot utility. /sigh

Capture Godot editor text directly - no screenshots or OCR needed.

Why TextCapture?

  • 🚫 No image processing - Gets text directly from UI controls
  • 📋 Perfect for AI/LLM context - Share exact editor state with ChatGPT/Gemini
  • Faster than OCR - No GPU/ML required
  • 🎮 Ideal for dev support - Show UI hierarchy when asking for help

Features

  • One-click copy of visible editor text
  • Hierarchical ASCII formatting
  • Supports 20+ control types (Buttons, Trees, Editors, etc.)
  • Godot 4.3+ compatible

Installation

  1. Copy the addons/TextCapture folder to your project
  2. Enable in Project > Project Settings > Plugins

Usage

  1. Click the 📋 button in Godot's toolbar
  2. Paste anywhere (Ctrl+V) to share:

[3D Viewport] Forward+ | Player (RigidBody3D)

├─ CollisionShape3D (Sphere)

└─ MeshInstance3D (Sphere.mesh)

[Output] Text copied to clipboard!

Contributing

Report issues or submit PRs at:

https://github.com/Innomen/TextCapture

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Text capture plugin for Godot 4.3+

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