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Added Pearl Phase module #5461

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Original file line number Diff line number Diff line change
Expand Up @@ -408,6 +408,7 @@ private void initCombat() {
add(new HoleFiller());
add(new KillAura());
add(new Offhand());
add(new PearlPhase());
add(new Quiver());
add(new SelfAnvil());
add(new SelfTrap());
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,118 @@
/*
* This file is part of the Meteor Client distribution (https://github.com/MeteorDevelopment/meteor-client).
* Copyright (c) Meteor Development.
*/

package meteordevelopment.meteorclient.systems.modules.combat;

import meteordevelopment.meteorclient.settings.*;
import meteordevelopment.meteorclient.systems.modules.Categories;
import meteordevelopment.meteorclient.systems.modules.Module;
import meteordevelopment.meteorclient.utils.player.FindItemResult;
import meteordevelopment.meteorclient.utils.player.InvUtils;
import meteordevelopment.meteorclient.utils.player.Rotations;
import meteordevelopment.meteorclient.utils.world.BlockUtils;
import net.minecraft.item.Items;
import net.minecraft.block.Block;
import net.minecraft.block.Blocks;
import net.minecraft.block.AbstractRailBlock;
import net.minecraft.block.AbstractPressurePlateBlock;
import net.minecraft.util.Hand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;

import java.util.List;

public class PearlPhase extends Module {
private final SettingGroup sgGeneral = settings.getDefaultGroup();
private final SettingGroup sgPlace = settings.createGroup("Place");

private final Setting<Integer> pitch = sgGeneral.add(new IntSetting.Builder()
.name("Pitch")
.description("How far to look downwards when throwing the pearl.")
.defaultValue(85)
.range(-90, 90)
.sliderRange(0, 90)
.build()
);

private final Setting<Boolean> swapBack = sgGeneral.add(new BoolSetting.Builder()
.name("swap-back")
.description("Switches to your previous slot after throwing a pearl.")
.defaultValue(true)
.build()
);

private final Setting<Boolean> placeBypass = sgPlace.add(new BoolSetting.Builder()
.name("place-bypass")
.description("Bypasses anti-cheats by placing a specific block before throwing a pearl.")
.defaultValue(false)
.build()
);

private final Setting<List<Block>> bypassBlocks = sgPlace.add(new BlockListSetting.Builder()
.name("blocks")
.description("What blocks to place for the bypass.")
.defaultValue(Blocks.TRIPWIRE)
.visible(placeBypass::get)
.filter(this::isBypassBlock)
.build()
);

public PearlPhase() {
super(Categories.Combat, "pearl-phase", "Clip inside walls using ender pearls.");
}

@Override
public void onActivate() {
FindItemResult pearl = InvUtils.findInHotbar(Items.ENDER_PEARL);
if (!pearl.found()) {
error("No pearl found in hotbar.");
toggle();
return;
}

BlockPos placePos = mc.player.getBlockPos();
FindItemResult block = InvUtils.findInHotbar(itemStack -> bypassBlocks.get().contains(Block.getBlockFromItem(itemStack.getItem())));
boolean hasBypassBlock = isBypassBlock(mc.world.getBlockState(placePos).getBlock());
if (placeBypass.get() && !hasBypassBlock && !block.found()) {
error("No bypass blocks found in hotbar.");
toggle();
return;
}

Rotations.rotate(getYaw(), pitch.get(), () -> throwPearl(placePos, pearl, block, hasBypassBlock));

toggle();
}

private void throwPearl(BlockPos placePos, FindItemResult pearl, FindItemResult block, boolean hasBypassBlock) {
// Place bypass block
if (placeBypass.get() && !hasBypassBlock && block.found()) {
InvUtils.swap(block.slot(), swapBack.get());

BlockUtils.place(placePos, block, false, 100, false, true);
}

InvUtils.swap(pearl.slot(), swapBack.get());

// Throw pearl
mc.interactionManager.interactItem(mc.player, pearl.isOffhand() ? Hand.OFF_HAND : Hand.MAIN_HAND);

if (swapBack.get()) InvUtils.swapBack();
}

private int getYaw() {
return (int) Math.round(Rotations.getYaw(new Vec3d(Math.floor(mc.player.getX()) + 0.5, 0, Math.floor(mc.player.getZ()) + 0.5))) + 180;
}

private boolean isBypassBlock(Block block) {
return block == Blocks.TRIPWIRE ||
block == Blocks.COBWEB ||
block == Blocks.VINE ||
block == Blocks.SCULK_VEIN ||
block == Blocks.GLOW_LICHEN ||
block instanceof AbstractRailBlock ||
block instanceof AbstractPressurePlateBlock;
}
}