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[Minor] Weekly Regular Documentation Revisions 04.21-04.27 - release v0.4 #1638

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667ee9a
[cn] update EBolt & FireAngle
DeathFishAtEase Mar 30, 2025
c70279f
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Apr 3, 2025
c5e4211
[en & cn] update
DeathFishAtEase Apr 3, 2025
5d8196c
[en] fix / improve
DeathFishAtEase Apr 3, 2025
b15f562
[en] update -> develop
DeathFishAtEase Apr 3, 2025
ff25414
[cn] update
DeathFishAtEase Apr 3, 2025
669c149
[cn] fix
DeathFishAtEase Apr 3, 2025
bb8f1fd
[en] update
DeathFishAtEase Apr 4, 2025
6f65f51
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Apr 7, 2025
ffe3570
Ì -> I
DeathFishAtEase Apr 7, 2025
bda4779
[cn] fix & improve
DeathFishAtEase Apr 7, 2025
c5c31d3
Dropdowns
DeathFishAtEase Apr 8, 2025
0477aea
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Apr 12, 2025
8eb58f4
[cn] update
DeathFishAtEase Apr 12, 2025
79c0d99
[cn] AI enter bunker.etc
DeathFishAtEase Apr 12, 2025
80a3536
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Apr 14, 2025
c2b56ba
push test
DeathFishAtEase Apr 14, 2025
f3c920c
[cn] update
DeathFishAtEase Apr 14, 2025
c650f57
Merge remote-tracking branch 'Phobos-developers/release/v0.4' into r0…
DeathFishAtEase Apr 21, 2025
ee10d07
Delete erroneous content introduced due to picking
DeathFishAtEase Apr 21, 2025
71fed44
[cn] update
DeathFishAtEase Apr 21, 2025
fc1a5ef
Merge branch 'release/v0.4' into r0.4-docs
DeathFishAtEase Apr 21, 2025
571eb03
[cn] normal fix
DeathFishAtEase Apr 17, 2025
cc2700e
Merge branch 'release/v0.4' into r0.4-docs
DeathFishAtEase Apr 24, 2025
d601ebd
[cn] update
DeathFishAtEase Apr 24, 2025
e476b86
[en&cn] #1539
DeathFishAtEase Apr 24, 2025
85940cb
import extension
DeathFishAtEase Apr 24, 2025
83adf37
sphinx-design version
DeathFishAtEase Apr 24, 2025
de38189
[cn] fix Units.RepairStep.etc
DeathFishAtEase Apr 24, 2025
7e29d72
[cn] fix
DeathFishAtEase Apr 24, 2025
d420b6e
Update ReadTheDocs requirements to align with the develop branch
DeathFishAtEase Apr 25, 2025
ec9f849
Sync
DeathFishAtEase Apr 27, 2025
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4 changes: 2 additions & 2 deletions .readthedocs.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -7,9 +7,9 @@ version: 2

# Set the version of Python and other tools you might need
build:
os: ubuntu-22.04
os: ubuntu-24.04
tools:
python: "3.8"
python: "3.11"

# Build documentation in the docs/ directory with Sphinx
sphinx:
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5 changes: 2 additions & 3 deletions docs/Fixed-or-Improved-Logics.md
Original file line number Diff line number Diff line change
Expand Up @@ -206,7 +206,6 @@ This page describes all ingame logics that are fixed or improved in Phobos witho
- Fixed an issue that units on the slope tilted at an excessive angle.
- Fixed an issue that impassable invisible barrier generated by the behavior of infantry continuously entering vehicles.
- Fixed an issue that teleport units board transport vehicles on the bridge will create an impassable invisible barrier, which may cause the game to freeze or even crash.
- Fixed an issue that MCV will self-destruct when using trigger 107 to teleport.
- Fixed an issue that moving MCV with Teleport locomotion will cause reconnection error.
- Fixed wrong shadow when a vehicle has hover locomotor and is being lifted by `IsLocomotor=yes` warhead.
- Fixed the bug that a unit can overlap with `Teleport` units after it's been damaged by a fallen unit lifted by `IsLocomotor=yes` warheads.
Expand Down Expand Up @@ -597,8 +596,8 @@ BallisticScatter.Max= ; floating point value, distance in cells

- It is now possible to set a global cap for the effects of `InfantryGainSelfHeal` and `UnitsGainSelfHeal` by setting `InfantryGainSelfHealCap` & `UnitsGainSelfHealCap` under `[General]`, respectively.
- Whether or not `MultiplayPassive=true` houses benefit from these effects can be controlled via `GainSelfHealAllowMultiplayPassive`.
- It is also possible to change the pip frames displayed from `pips.shp` individually for infantry, units and buildings by setting the frames for infantry & unit self-healing on `Pips.SelfHeal.Infantry/Units/Buildings` under `[AudioVisual]`, respectively.
- `Pips.SelfHeal.Infantry/Units/Buildings.Offset` can be used to customize the pixel offsets for the displayed pips, individually for infantry, units and buildings.
- It is also possible to change the pip frames displayed from `pips.shp` individually for infantry, units and buildings by setting the frames for infantry & unit self-healing on `Pips.SelfHeal.(Infantry/Units/Buildings)` under `[AudioVisual]`, respectively.
- `Pips.SelfHeal.(Infantry/Units/Buildings).Offset` can be used to customize the pixel offsets for the displayed pips, individually for infantry, units and buildings.
- Whether or not a TechnoType benefits from effects of `InfantryGainSelfHeal` or `UnitsGainSelfHeal` buildings or neither can now be controlled by setting `SelfHealGainType`.
- If `SelfHealGainType` is not set, InfantryTypes and VehicleTypes with `Organic` set to true gain self-healing from `InfantryGainSelfHeal`, other VehicleTypes from `UnitsGainSelfHeal` and AircraftTypes & BuildingTypes never gain self-healing.

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1 change: 1 addition & 0 deletions docs/Whats-New.md
Original file line number Diff line number Diff line change
Expand Up @@ -586,6 +586,7 @@ Vanilla fixes:
- Fixed an issue that moving MCV with Teleport locomotion will cause reconnection error (by CrimRecya)
- Fixed wrong shadow when a vehicle has hover locomotor and is being lifted by `IsLocomotor=yes` warhead (by NetsuNegi)
- Fixed the bug that a unit can overlap with `Teleport` units after it's been damaged by a fallen unit lifted by `IsLocomotor=yes` warheads (by NetsuNegi)
- Fixed an issue that harvesters with amphibious movement zone can not automatically return to refineries with `WaterBound` on water surface (by NetsuNegi)
- Fixed an issue that game crashes (EIP:7FB178) when infantry are about to enter an occupiable building that has been removed and is not real dead (by CrimRecya)
- Fixed an issue that game crashes when spawnee has been removed and is not real dead (by CrimRecya)

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2 changes: 1 addition & 1 deletion docs/conf.py
Original file line number Diff line number Diff line change
Expand Up @@ -18,7 +18,7 @@
# -- Project information -----------------------------------------------------

project = 'Phobos'
copyright = '2024, The Phobos Contributors'
copyright = '2025, The Phobos Contributors'
author = 'The Phobos Contributors'


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