-
-
Notifications
You must be signed in to change notification settings - Fork 106
[Minor] User side laser trails switch #1677
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: develop
Are you sure you want to change the base?
[Minor] User side laser trails switch #1677
Conversation
Nightly build for this pull request:
This comment is automatic and is meant to allow guests to get latest nightly builds for this pull request without registering. It is updated on every successful build. |
User settings like this should be made with the possibility of them being toggleable in-game in mind, even though this is not currently available. All of the existing user option toggles operate under this principle. This currently disables parsing of laser trails, not drawing. If you only disable drawing it is a purely visual thing that does not affect game state so no additional changes to sync logic are needed. |
Yes, but I just don't think anyone likes to turn on and off this in the game because those who really need to turn it off may not be able to afford the performance cost on their computer, so skipping from reading is the best performance solution. If this solution does not meet the requirements, then forget it. |
Doesn't Detail Level slider accomplish the same? |
People may prefer to turn it off rather than keep that kind of "Laser". |
I'm not sure if CRC is needed, it's best to do a multiplayer online test.
In
ra2md.ini
: