fix: Correct UINT max value handling #784
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Related to ThrowTheSwitch/CMock#509
In addition:
The following guard clause:
was replaced with:
if ((threshold == actual) && !(compare & UNITY_EQUAL_TO)) { failed = 1; }
The goal was to align the behavior of the
UnityAssertGreaterOrLessOrEqualNumber
function with its name.In the previous implementation, the function would return early without handling "greater or equal" or "less or equal" cases.
With this update, the function properly allows those comparisons when no failure condition is met.