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Currently, if you want to add a non-solid brush to your map, your only option is to use a brush entity, such as func_illusionary or func_brush. Brush entities take up valuable edicts, and are generally overkill when all you want is a brush you don't collide with.
This PR adds func_detail_nonsolid, which, just like func_detail, gets turned into a world brush on compile, thus not consuming any edicts. It basically acts like the %compilenonsolid VMT property.
Just like func_detail, func_detail_nonsolid has no keyvalues.
Here's the entity in action:
func_detail_nosolid.mp4
Huge thanks to @gidi30 and @flurbury for helping me with stopping windows from breaking the entity.