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add func_detail_nonsolid #1323

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RealGamerX
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@RealGamerX RealGamerX commented Jun 1, 2025

Currently, if you want to add a non-solid brush to your map, your only option is to use a brush entity, such as func_illusionary or func_brush. Brush entities take up valuable edicts, and are generally overkill when all you want is a brush you don't collide with.

This PR adds func_detail_nonsolid, which, just like func_detail, gets turned into a world brush on compile, thus not consuming any edicts. It basically acts like the %compilenonsolid VMT property.

Just like func_detail, func_detail_nonsolid has no keyvalues.

image

Here's the entity in action:

func_detail_nosolid.mp4

Huge thanks to @gidi30 and @flurbury for helping me with stopping windows from breaking the entity.

@RealGamerX RealGamerX changed the title add func_detail_nosolid add func_detail_nonsolid Jun 1, 2025
@chanticleerhegemony
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chanticleerhegemony commented Jun 1, 2025

func_detail_illusionary would be a better name to ensure consistency with other quake derivatives

@SirYodaJedi
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SirYodaJedi commented Jun 5, 2025

func_detail_illusionary would be a better name to ensure consistency with other quake derivatives

As well as consistent with func_illusionary.

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3 participants