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fixup! bevy_winit(emit raw winit events)
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crates/bevy_winit/src/lib.rs

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@@ -150,8 +150,8 @@ impl<T: Event> Plugin for WinitPlugin<T> {
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#[derive(Debug, Default, Clone, Copy, Event)]
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pub struct WakeUp;
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/// The original window event as produced by winit. This is meant as an escape
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/// hatch for power users that wish add custom winit integrations.
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/// The original window event as produced by Winit. This is meant as an escape
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/// hatch for power users that wish add custom Winit integrations.
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/// If you want to process events for your app or game, you should instead use
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/// `bevy::window::WindowEvent`, or one of its sub-events.
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///

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