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Fix ci build error
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examples/app/headless_renderer.rs

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@@ -1,11 +1,11 @@
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//! This example illustrates how to make headless renderer
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//! derived from: https://sotrh.github.io/learn-wgpu/showcase/windowless/#a-triangle-without-a-window
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//! derived from: </>https://sotrh.github.io/learn-wgpu/showcase/windowless/#a-triangle-without-a-window</>
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//! It follows this steps:
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//! 1) Render from camera to gpu-image render target
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//! 2) Copy form gpu image to buffer using ImageCopyDriver node in RenderGraph
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//! 3) Copy from buffer to channel using image_copy::receive_image_from_buffer after RenderSet::Render
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//! 4) Save from channel to random named file using scene::update at PostUpdate in MainWorld
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//! 5) Exit if single_image setting is set
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//! 2) Copy form gpu image to buffer using `ImageCopyDriver` node in `RenderGraph`
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//! 3) Copy from buffer to channel using `image_copy::receive_image_from_buffer` after `RenderSet::Render`
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//! 4) Save from channel to random named file using `scene::update` at `PostUpdate` in `MainWorld`
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//! 5) Exit if `single_image` setting is set
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use bevy::{
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app::ScheduleRunnerPlugin, core_pipeline::tonemapping::Tonemapping, prelude::*,
@@ -491,7 +491,7 @@ mod frame_capture {
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};
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}
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if scene_controller.single_image {
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app_exit_writer.send(AppExit);
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app_exit_writer.send(AppExit::Success);
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break;
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}
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}

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