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examples/3d/update_gltf_scene.rs

Lines changed: 1 addition & 1 deletion
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@@ -32,7 +32,7 @@ fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
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..default()
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});
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// Spawn a second scene, and keep its `instance_id`
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// Spawn a second scene, and add a tag component to be able to target it later
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commands
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.spawn_bundle(SceneBundle {
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scene: asset_server.load("models/FlightHelmet/FlightHelmet.gltf#Scene0"),

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