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panic!("Could not insert a bundle (of type `{}`) for entity {:?} because it doesn't exist in this World.\n\
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If this command was added to a newly spawned entity, ensure that you have not despawned that entity within the same stage.\n\
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This may have occurred due to system order ambiguity, or if the spawning system has multiple command buffers", std::any::type_name::<T>(),self.entity);
let bundle_opt = ifletSome(mut source) = world.get_entity_mut(self.source){
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source.remove_bundle::<T>()
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}else{
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panic!("Could not move a bundle (of type `{}`) from entity {:?} because it doesn't exist in this World.\n\
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If this command was added to a newly spawned entity, ensure that you have not despawned that entity within the same stage.\n\
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This may have occurred due to system order ambiguity, or if the spawning system has multiple command buffers", std::any::type_name::<T>(),self.source);
panic!("Could not move a bundle (of type `{}`) to entity {:?} because it doesn't exist in this World.\n\
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If this command was added to a newly spawned entity, ensure that you have not despawned that entity within the same stage.\n\
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This may have occurred due to system order ambiguity, or if the spawning system has multiple command buffers", std::any::type_name::<T>(),self.target);
panic!("Could not add a component (of type `{}`) to entity {:?} because it doesn't exist in this World.\n\
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If this command was added to a newly spawned entity, ensure that you have not despawned that entity within the same stage.\n\
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This may have occurred due to system order ambiguity, or if the spawning system has multiple command buffers", std::any::type_name::<T>(),self.entity);
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