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This PR fixes#1240, where the ball is escaping the playing field at low framerates. I did this by moving the movement and physics system into a Fixed Timestep system set and changing the movement steps to a constant. So we lose the example use of delta_time for changing position, but gain a use of FixedTimestep.
If this is accepted bevyengine/bevy-website#102 will need to be updated to match.
Co-authored-by: Carter Anderson <[email protected]>
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