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# Objective
- We do a lot of function pointer calls in a hot loop (clearing entities in render). This is slow, since calling function pointers cannot be optimised out. We can avoid that in the cases where the function call is a no-op.
- Alternative to #2897
- On my machine, in `many_cubes`, this reduces dropping time from ~150μs to ~80μs.
## Solution
- Make `drop` in `BlobVec` an `Option`, recording whether the given drop impl is required or not.
- Note that this does add branching in some cases - we could consider splitting this into two fields, i.e. unconditionally call the `drop` fn pointer.
- My intuition of how often types stored in `World` should have non-trivial drops makes me think that would be slower, however.
N.B. Even once this lands, we should still test having a 'drop_multiple' variant - for types with a real `Drop` impl, the current implementation is definitely optimal.
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