Animated GLTF models are incorrectly culled. #11314
Labels
A-Animation
Make things move and change over time
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
Bevy version
0.9 -> 0.13
What went wrong
Animated GLTF files do not update AABB's GPU-side leading to parts of models being incorrectly culled.
This can be worked around by adding a
NoFrustumCulling
component.The text was updated successfully, but these errors were encountered: