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Animated GLTF models are incorrectly culled. #11314

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ghost opened this issue Jan 12, 2024 · 2 comments
Closed

Animated GLTF models are incorrectly culled. #11314

ghost opened this issue Jan 12, 2024 · 2 comments
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A-Animation Make things move and change over time C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled

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@ghost
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ghost commented Jan 12, 2024

Bevy version

0.9 -> 0.13

What went wrong

Animated GLTF files do not update AABB's GPU-side leading to parts of models being incorrectly culled.
This can be worked around by adding a NoFrustumCulling component.

@ghost ghost added C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled A-Animation Make things move and change over time labels Jan 12, 2024
@ghost ghost closed this as completed Jan 12, 2024
@nicopap
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nicopap commented Jan 13, 2024

Relevant: #4971

@nicopap
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nicopap commented Jan 13, 2024

duplicate

@nicopap nicopap closed this as not planned Won't fix, can't repro, duplicate, stale Jan 13, 2024
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Labels
A-Animation Make things move and change over time C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
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