Closed
Description
Bevy d659a1f7d506c5c6eba9dfe2a6e878a8c72ecef6
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I used a MeshletMeshMaterialBundle with a normal_map_texture loaded from disk via the asset server. Sometimes, it would render without the normal map. Sometimes it would render with the normal map. It was inconsistent across runs, but not between frames.
Regular MeshMaterialBundles do not seem to have this problem.
Presumably this applies to all kinds of textures, not just normal maps.