Setting fullscreen mode at runtime leads to crash in 0.7 and main #4671
Labels
A-Rendering
Drawing game state to the screen
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
P-Regression
Functionality that used to work but no longer does. Add a test for this!
Bevy version
0.7 and main branch with latest commit
Operating system & version
Windows 11,
Arch Linux,
macOS 12Stopped crashing after rebootWhat you did
Moved to bevy 0.7 to create new game and wanted to use fullscreen system from 0.6
What you expected to happen
Bevy should set fullscreen mode properly instead of crashing
What actually happened
When you press

LAlt + Enter
, bevy tries to set fullscreen and crashes like on included GIF from Windows 11Additional information
None
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