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--- Building instructions ---

Needs SDL2.dll and SDL2 dev tools installed at ./SDL2

Compile with gcc.exe -LSDL2_LIB_DIRECTORY -ISDL_INCLUDE_DIRECTORY raycast.c -Wpsabi -mavx2 -O3 -lmingw32 -lSDL2main -lSDL2 -o raycast.exe

--- Running instructions --- Put ace of spades .vxl maps in a /maps directory and launch without any arguments.

  • Controls

F - toggles fog L - toggles lighting O - toggles ambient otcclusion Arrow keys - move forward and back, turn left and right Z/X - go down / go up A/S - look up / look down Q/E - roll left / roll right

Middle mouse - deletes random blocks in a sphere around where the cursor or center of the screen is pointing Right mouse - turns blocks bright bink

T - toggle transparency R - switch render resolution (1x/ 1/2x / 1/4x) N - next map

  • Screenshots

Foggy morning on Rocket Island Voxel City

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A somewhat voxlap style renderer.

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