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Add round pixels and orange theme #60
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Original file line number | Diff line number | Diff line change | ||||
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@@ -10,10 +10,23 @@ pub struct OutputSettings { | |||||
pub pixel_spacing: u32, | ||||||
/// Binary color theme. | ||||||
pub theme: BinaryColorTheme, | ||||||
/// Pixel shape. | ||||||
pub pixel_shape: PixelShape, | ||||||
/// Maximum frames per second shown in the window. | ||||||
pub max_fps: u32, | ||||||
} | ||||||
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/// Pixel shape. | ||||||
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq)] | ||||||
pub enum PixelShape { | ||||||
/// Square pixels | ||||||
#[default] | ||||||
Square, | ||||||
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/// Round pixels | ||||||
Dot, | ||||||
} | ||||||
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impl OutputSettings { | ||||||
/// Calculates the size of the framebuffer required to display the scaled display. | ||||||
pub(crate) fn framebuffer_size<C>(&self, display: &SimulatorDisplay<C>) -> Size | ||||||
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@@ -54,6 +67,7 @@ pub struct OutputSettingsBuilder { | |||||
scale: Option<u32>, | ||||||
pixel_spacing: Option<u32>, | ||||||
theme: BinaryColorTheme, | ||||||
pixel_shape: Option<PixelShape>, | ||||||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. There is no need to use an option for the pixel shape, because
Suggested change
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max_fps: Option<u32>, | ||||||
} | ||||||
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@@ -112,6 +126,14 @@ impl OutputSettingsBuilder { | |||||
self | ||||||
} | ||||||
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/// Sets the pixel shape. | ||||||
pub fn pixel_shape(mut self, pixel_shape: PixelShape) -> Self { | ||||||
self.pixel_shape = Some(pixel_shape); | ||||||
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self | ||||||
} | ||||||
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/// Sets the FPS limit of the window. | ||||||
pub fn max_fps(mut self, max_fps: u32) -> Self { | ||||||
self.max_fps = Some(max_fps); | ||||||
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@@ -125,6 +147,7 @@ impl OutputSettingsBuilder { | |||||
scale: self.scale.unwrap_or(1), | ||||||
pixel_spacing: self.pixel_spacing.unwrap_or(0), | ||||||
theme: self.theme, | ||||||
pixel_shape: self.pixel_shape.unwrap_or(PixelShape::Square), | ||||||
max_fps: self.max_fps.unwrap_or(60), | ||||||
} | ||||||
} | ||||||
|
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This match should be moved outside the
points
loop to remove it from the hot path.