More accurate information for th10's zAnmLoadedSprite #5
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AnmVm::setup_texture_quad_and_matrices
contains animul edx, 44h
instruction that is used to index into some array ofzAnmLoadedSprite
s to in order to set thesprite
field ofzAnmVm
, so the exact size of the former is known, and as far as I can tell there are zero references to what I've labeled the__unknown__probably_unused
field ofzAnmLoadedSprite
in the game's code. Additionally, I could find no hint of there being a pointer to azAnmD3DLoaded
struct in thezAnmLoadedSprite
struct so that seems to be where the size discrepancy comes from.