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More accurate information for th10's zAnmLoadedSprite #5

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@KSSBrawl KSSBrawl commented Oct 9, 2024

AnmVm::setup_texture_quad_and_matrices contains an imul edx, 44h instruction that is used to index into some array of zAnmLoadedSprites to in order to set the sprite field of zAnmVm, so the exact size of the former is known, and as far as I can tell there are zero references to what I've labeled the __unknown__probably_unused field of zAnmLoadedSprite in the game's code. Additionally, I could find no hint of there being a pointer to a zAnmD3DLoaded struct in the zAnmLoadedSprite struct so that seems to be where the size discrepancy comes from.

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