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Actors
Imagment edited this page Mar 27, 2025
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Anyone can contribute to this wiki, so please feel free to correct any mistakes and add missing information! Silver C++ is a library for game development and anyone can use it and it is simple and easy to learn. It provides a variety of functions and components. Here, you will find information about the Silver C++ library.
Actor
is an entity in a game, such as a player, enemy, NPC, or interactive object. And SPActor
is a shorthand for std::shared_ptr, managing shared ownership of an Actor
.
Variable Name | Type | Description |
---|---|---|
name |
std::string |
A string to store the name of the actor |
intValues |
std::map<std::string, int> |
A map to store integer values about the actor with string keys |
stringValues |
std::map<std::string, std::string> |
A map to store string values about the actor with string keys |
tag |
std::string |
A string to store the tag of the actor |
Variable Name | Type | Description |
---|---|---|
objectID |
int |
An integer representing the unique ID of the object |
objectComponents |
std::vector<std::shared_ptr<Component>> |
A vector to store shared pointers to the components of the object |
parent |
std::shared_ptr<Actor> |
A shared pointer to the parent actor (default is nullptr ) |
children |
std::vector<std::shared_ptr<Actor>> |
A vector of shared pointers to the child actors |
Function Name | Description |
---|---|
T* AddComponent() |
Adds a new component of type T to the actor. If a component of that type already exists, an error is logged. |
T* AddComponent() (overloaded) |
Adds an already created shared pointer component to the actor. If a component of that type already exists, an error is logged. |
bool RemoveComponent() |
Removes a component of type T from the actor. The Transform component cannot be removed. Returns true if successful, false otherwise. |
T* GetComponent() |
Retrieves a component of type T from the actor. Returns nullptr if the component doesn't exist. |
void SetParent() |
Sets the parent actor for this actor and automatically adds this actor as a child to the parent. |
void AddChild() |
Adds a child actor to this actor. |
std::shared_ptr<Actor> GetParent() |
Retrieves the parent actor of this actor. Returns nullptr if no parent is set. |
const std::vector<std::shared_ptr<Actor>>& GetChildren() |
Retrieves the list of child actors of this actor. |
void AddObject() |
Add an object to the Workspace . |
void PlaceObject() |
Places a copy of the object into the workspace. The pointer is independent. |
void PlaceObjectAt() |
Places a copy of the object into the workspace, after changing the location of the object. The pointer is independent. |
void RemoveObject() |
Remove an object from the Workspace . |
int GetInstanceID() |
Returns the unique object ID for this actor. |